Cogito, ergo sum

UE2:Tab_SPRoster (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_SPPanelBase >> Tab_SPRoster
Package: 
XInterface
This class in other games:
UT2004

Class: XInterface.Tab_SPRoster Parent: XInterface.GUITabPanel Single player menu for fussing with the player roster. Choose lineup and give orders. author: capps 8/24/02

Constants[edit]

MatesCount[edit]

Value: 4


MatesBase[edit]

Value: 8


MatesCtrls[edit]

Value: 5


Properties[edit]

See Tab_SPRoster properties.

Functions[edit]

Events[edit]

Created[edit]

event Created ()

Overrides: Object.Created


Other instance functions[edit]

BuildCharStats[edit]

function BuildCharStats (out xUtil.PlayerRecord PR, GUIListBox box)


BuildTeamStats[edit]

function BuildTeamStats (GUIListBox teambox)


CanShowPanel[edit]

function bool CanShowPanel ()

Overrides: GUITabPanel.CanShowPanel


ChangePortraits[edit]

function ChangePortraits ()


CharListClick[edit]

function CharListClick (GUIComponent Sender)


ClickLineup[edit]

function bool ClickLineup (GUIComponent Sender)


FixLineup[edit]

function bool FixLineup (GUIComponent Sender)


InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


OnMatchUpdated[edit]

function OnMatchUpdated (int iLadder, int iMatch)

Overrides: Tab_SPPanelBase.OnMatchUpdated


OnProfileUpdated[edit]

function OnProfileUpdated ()

Overrides: Tab_SPPanelBase.OnProfileUpdated


PositionChange[edit]

function PositionChange (GUIComponent Sender)


ReloadPortraits[edit]

function ReloadPortraits ()


UpdateMatchInfo[edit]

function UpdateMatchInfo ()