My program doesn't have bugs. It just develops random features.
UE2:TriggerVolume (U2XMP)
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NEW (mdf) TriggerVolume:
Properties[edit]
Property group 'Trigger'[edit]
bInitiallyActive[edit]
Type: bool
bTriggerNPCs[edit]
Type: bool
bTriggerOnceOnly[edit]
Type: bool
ClassProximityType[edit]
ClassProximityTypes[edit]
use if more than 1
Description[edit]
Type: string
Modifiers: localized
InstigatorTag[edit]
Type: name
Message[edit]
Type: string
Modifiers: localized
RepeatTriggerTime[edit]
Type: float
ReTriggerDelay[edit]
Type: float
TriggerClass[edit]
TriggerType[edit]
Type: Trigger.ETriggerType
Internal variables[edit]
AssociatedTrigger[edit]
Type: Trigger
NextTouchTime[edit]
Type: float
NextUnTouchTime[edit]
Type: float
TouchAgainDelay[edit]
Type: float
Default value: 0.5
UnTouchAgainDelay[edit]
Type: float
Default value: 0.5
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
UnTouch[edit]
event UnTouch (Actor Other)
Overrides: Actor.UnTouch