My program doesn't have bugs. It just develops random features.

UE2:U2AraknidBase (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase

Contents

Package: 
U2Pawns
Direct subclasses:
U2AraknidHeavy, U2AraknidLight, U2AraknidMedium

U2AraknidBase.

Default values[edit]

Property Value
AccelRate 1000.0
bFacePredictedLocation False
bHasMovingMeleeAttack True
bOverridesDamageEffect True
bPredictChargeLocation True
ControllerClass Class'U2Pawns.U2AraknidController'
DamageFilterClass Class'U2Pawns.DamageFilterAraknid'
FireCheckFailedRate 0.25
FireCheckRate 2.0
FireFastDuration 0.5
FireFastPauseTime 0.5
FireSlowPauseTime 0.5
LandDamageVelocityStanding -2000.0
LandFatalVelocityStanding -2600.0
MaxFallSpeed 2000.0
Melee01DamageType Class'U2.DamageTypeBiological'
ParticleHitEffect ParticleSalamander'Blood.ParticleSalamander11'
RandomAttackSoundSlot STS_Acquire
SightRadiusFriend 1024.0
SightRadiusFriendAlert 2500.0
TeamNumber 43