Gah - a solution with more questions. – EntropicLqd
UE2:U2AraknidHeavy (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidHeavy |
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2AraknidHeavy.uc
Properties[edit]
See U2AraknidHeavy properties.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: U2PawnBasic.PostBeginPlay
Other instance functions[edit]
eventTakeDamage[edit]
function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Pawn.eventTakeDamage
HandleReachedDeathSpot[edit]
function HandleReachedDeathSpot ()
NotifyPodAttack[edit]
function NotifyPodAttack ()
NotifyPodSound[edit]
function NotifyPodSound ()
NotifyShockwave[edit]
function NotifyShockwave ()
NotifyShockwaveSound[edit]
function NotifyShockwaveSound ()
NotifySpermAttack[edit]
function NotifySpermAttack ()
NotifySpermSound[edit]
function NotifySpermSound ()
PlayDying[edit]
function PlayDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
Overrides: U2Pawn.PlayDying
RetreatToDeathSpot[edit]
function RetreatToDeathSpot ()
StartDeathCutScene[edit]
function StartDeathCutScene ()