Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2DrakkDroidController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2DrakkDroidController |
- Package:
- U2Pawns
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U2DrakkDroidController
Constants[edit]
DroidBuildState[edit]
Value: 'DroidBuild'
DroidWaitState[edit]
Value: 'DroidWait'
DroidHuntState[edit]
Value: 'DroidHunt'
DroidRepairState[edit]
Value: 'DroidRepair'
DroidHomeState[edit]
Value: 'DroidHome'
Properties[edit]
Droid[edit]
Type: U2DrakkDroid
GlowBall[edit]
Type: ParticleGenerator
ServicePawn[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
DefaultState | DroidWait |
Instance functions[edit]
DroidService[edit]
DroidUpdateAnimation[edit]
FilterInvalidPawn[edit]
HandleSetMoveTargetError[edit]
Overrides: U2NPCControllerShared.HandleSetMoveTargetError
[edit]
Overrides: U2NPCController.NavigationError
NotifyTakeHit[edit]
Overrides: Controller.NotifyTakeHit
PlayHit[edit]
States[edit]
@DroidBuildState[edit]
Ignores: EnemyAcquired, EnemyNotVisible, HearNoise, NotifyBump
@DroidBuildState.BeginState[edit]
Overrides: Object.BeginState (global)
@DroidBuildState.EndState[edit]
Overrides: Object.EndState (global)
@DroidBuildState.Tick[edit]
Overrides: Actor.Tick (global)
@DroidBuildState.GetRebuildTime[edit]
@DroidHomeState[edit]
Extends: U2NPCControllerBase.@MoveToGoalBaseState
Ignores: EnemyAcquired, EnemyNotVisible, HearNoise, NotifyBump
@DroidHomeState.BeginState[edit]
Overrides: Object.BeginState (global)
@DroidHomeState.EndState[edit]
Overrides: Object.EndState (global)
@DroidHuntState[edit]
Extends: U2NPCControllerBase.@MoveToGoalBaseState
Ignores: EnemyAcquired, EnemyNotVisible, HearNoise, NotifyBump
@DroidHuntState.BeginState[edit]
Overrides: Object.BeginState (global)
@DroidHuntState.EndState[edit]
Overrides: Object.EndState (global)
@DroidRepairState[edit]
Ignores: EnemyAcquired, EnemyNotVisible, HearNoise, NotifyBump
@DroidRepairState.BeginState[edit]
Overrides: Object.BeginState (global)
@DroidRepairState.EndState[edit]
Overrides: Object.EndState (global)
@DroidWaitState[edit]
Ignores: EnemyAcquired, EnemyNotVisible, HearNoise, NotifyBump
@DroidWaitState.BeginState[edit]
Overrides: Object.BeginState (global)