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UE2:U2DrakkDroid (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkDroid |
Contents
- Package:
- U2Pawns
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U2DrakkDroid.uc
Properties[edit]
Property group 'U2DrakkDroid'[edit]
[edit]
Type: bool
whether or not to explode when a navigation error occurs
Default value: True
PodOpenDelayTime[edit]
Type: float
time to wait while pod is opening or closing, in seconds
Default value: 3.0
RebuildTime[edit]
Type: float
time it takes for a pod to build the droid, maximum difficulty setting (lowest time)
Default value: 20.0
RepairDelayTime[edit]
Type: float
time to wait while repairing a drakk being serviced
Default value: 1.5
Internal variables[edit]
bDroidAvailable[edit]
Type: bool
bDroidPodOpen[edit]
Type: bool
DeathTimer[edit]
Type: float
HomeActor[edit]
Type: LookTarget
NPCCS[edit]
Type: U2NPCControllerShared
PodTrigger[edit]
Type: Trigger
Default values[edit]
Property | Value |
---|---|
AccelRate | 800.0 |
AmbientSound | Sound'U2Drakk.Ambient' |
AnimationControllerClass | None |
bCanKnockDown | False |
bCanStrafe | False |
bOverridesDamageEffect | True |
CollisionHeight | 45.0 |
ControllerClass | Class'U2Pawns.U2DrakkDroidController' |
DamageFilterClass | Class'U2Pawns.DamageFilterDrakk' |
GibSetClass | Class'U2Pawns.GibSetDrakkDroid' |
GroundSpeed | 800.0 |
Melee01MaxDamage | 45 |
Melee01MomentumPerUnitDamage | 1000 |
MeleeOdds | 1.0 |
MeleeRange | 40.0 |
Mesh | LegendMesh'GlmCharactersG.DrakkDroid' |
ParticleHitEffect | ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' |
Skins[0] | Shader'CharacterFXT.Drakk.drakkdroidFX' |
SoundVolume | 96 |
TeamNumber | 42 |
TransientSoundRadius | 400.0 |
Functions[edit]
Static functions[edit]
DroidServiceRequested[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Pawn.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2PawnBasic.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: U2Pawn.Tick
Other instance functions[edit]
ClosePod[edit]
simulated function bool ClosePod ()
DroidDestroy[edit]
simulated function DroidDestroy ()
eventTakeDamage[edit]
function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Pawn.eventTakeDamage
OpenPod[edit]
simulated function bool OpenPod ()
PossessedBy[edit]
function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy
SpawnSuccessor[edit]
simulated function bool SpawnSuccessor ()
UnPossessed[edit]
function UnPossessed ()
Overrides: Pawn.UnPossessed