I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:U2NPCControllerBot instance functions (U2XMP)
Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2NPCControllerAdvanced >> U2NPCControllerBot (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddedHumanThreat
- 1.2 AdjustDesireFor
- 1.3 AmbushClearOtherSpots
- 1.4 AmbushFindSpot
- 1.5 AmbushPickSpot
- 1.6 AmmoReadyForAction
- 1.7 BigJump
- 1.8 CallForHelp
- 1.9 CanRespawn
- 1.10 CheckDestroyNPC
- 1.11 DeferTo
- 1.12 FindSpecialAttraction
- 1.13 GetOrders
- 1.14 GetOrdersObject
- 1.15 GetRealOrders
- 1.16 GetShouldUseDeviousTactics
- 1.17 HandleEnemyKilledSafe
- 1.18 HandleFriendlyBumps
- 1.19 HandleHelpMessageFrom
- 1.20 HandleHoldAtDestination
- 1.21 InitPlayerReplicationInfo
- 1.22 InventoryReadyForAction
- 1.23 NotifyKilled
- 1.24 PickLocalInventoryDestination
- 1.25 PreparedToHunt
- 1.26 ProcessOrders
- 1.27 ProcessOrdersAttack
- 1.28 ProcessOrdersDefend
- 1.29 ReadyForAction
- 1.30 ReadyForOrders
- 1.31 Restart
- 1.32 RestoreRealOrders
- 1.33 SendMessage
- 1.34 SendMessageAcknowledgeOrders
- 1.35 SendMessageInPosition
- 1.36 SendMessageNearPoint
- 1.37 SetAlertness
- 1.38 SetAttractionState
- 1.39 SetDefense
- 1.40 SetOrders
- 1.41 SetPeripheralVision
- 1.42 SetRealOrders
- 1.43 ShouldDeferTo
- 1.44 ShouldFireWeapon
- 1.45 ShouldGiveUpHunting
- 1.46 SplashJump
- 1.47 TestCanJump
- 1.48 UpdateOrders
- 1.49 UseTacticalJumps
- 1.50 WanderAfterFriendlyBumpExtra
- 1.51 WeaponPreference
- 1.52 WhatToDoNext
- 1.53 YellAt
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Instance functions[edit]
AddedHumanThreat[edit]
Overrides: U2NPCControllerShared.AddedHumanThreat
AdjustDesireFor[edit]
Overrides: AIController.AdjustDesireFor
AmbushClearOtherSpots[edit]
AmbushFindSpot[edit]
AmbushPickSpot[edit]
AmmoReadyForAction[edit]
BigJump[edit]
Overrides: U2NPCController.BigJump
CallForHelp[edit]
CanRespawn[edit]
Overrides: U2NPCControllerShared.CanRespawn
CheckDestroyNPC[edit]
DeferTo[edit]
Overrides: U2NPCControllerBasic.DeferTo
FindSpecialAttraction[edit]
Overrides: U2NPCControllerBasic.FindSpecialAttraction
GetOrders[edit]
Overrides: U2NPCControllerBasic.GetOrders
GetOrdersObject[edit]
Overrides: U2NPCControllerBasic.GetOrdersObject
GetRealOrders[edit]
GetShouldUseDeviousTactics[edit]
Overrides: U2NPCControllerBasic.GetShouldUseDeviousTactics
HandleEnemyKilledSafe[edit]
Overrides: U2NPCControllerBasic.HandleEnemyKilledSafe
HandleFriendlyBumps[edit]
Overrides: U2NPCControllerShared.HandleFriendlyBumps
HandleHelpMessageFrom[edit]
Overrides: Controller.HandleHelpMessageFrom
HandleHoldAtDestination[edit]
InitPlayerReplicationInfo[edit]
Overrides: Controller.InitPlayerReplicationInfo
InventoryReadyForAction[edit]
NotifyKilled[edit]
Overrides: U2NPCControllerBasic.NotifyKilled
PickLocalInventoryDestination[edit]
PreparedToHunt[edit]
ProcessOrders[edit]
Overrides: U2NPCControllerBasic.ProcessOrders
ProcessOrdersAttack[edit]
ProcessOrdersDefend[edit]
ReadyForAction[edit]
Overrides: U2NPCController.ReadyForAction
ReadyForOrders[edit]
Overrides: U2NPCController.ReadyForOrders
Restart[edit]
Overrides: U2NPCControllerBasic.Restart
RestoreRealOrders[edit]
SendMessage[edit]
Overrides: Controller.SendMessage
SendMessageAcknowledgeOrders[edit]
SendMessageInPosition[edit]
SendMessageNearPoint[edit]
SetAlertness[edit]
Overrides: U2NPCControllerShared.SetAlertness
SetAttractionState[edit]
SetDefense[edit]
SetOrders[edit]
Overrides: U2NPCControllerBasic.SetOrders
SetPeripheralVision[edit]
Overrides: U2NPCControllerBasic.SetPeripheralVision
SetRealOrders[edit]
ShouldDeferTo[edit]
Overrides: U2NPCControllerBasic.ShouldDeferTo
ShouldFireWeapon[edit]
Overrides: U2NPCControllerAdvanced.ShouldFireWeapon
ShouldGiveUpHunting[edit]
Overrides: U2NPCControllerBasic.ShouldGiveUpHunting
SplashJump[edit]
Overrides: U2NPCControllerBasic.SplashJump
TestCanJump[edit]
Overrides: U2NPCControllerBasic.TestCanJump
UpdateOrders[edit]
Overrides: U2NPCControllerAdvanced.UpdateOrders
UseTacticalJumps[edit]
Overrides: U2NPCControllerBasic.UseTacticalJumps
WanderAfterFriendlyBumpExtra[edit]
Overrides: U2NPCControllerBasic.WanderAfterFriendlyBumpExtra
WeaponPreference[edit]
Overrides: Controller.WeaponPreference
WhatToDoNext[edit]
Overrides: U2NPCControllerBasic.WhatToDoNext
YellAt[edit]
Overrides: U2NPCController.YellAt