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UE2:U2PlayerTestController exec functions (U2XMP)

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Contents

;Other member categories for this class::instance functions

Exec functions[edit]

Actors[edit]

exec function Actors (optional bool bVerbose)


AddActors[edit]

exec function AddActors (int NumActors, string ActorClassString)


AIFlags[edit]

exec function AIFlags (int DebugFlags)


Anywhere[edit]

exec function Anywhere (optional name TargetName)


BehindView[edit]

exec function BehindView (bool B)

Overrides: PlayerController.BehindView


BeMyMonkey[edit]

exec function BeMyMonkey ()


BumpBrightness[edit]

exec function BumpBrightness ()


BumpContrast[edit]

exec function BumpContrast ()


BumpGamma[edit]

exec function BumpGamma ()


ClearOrders[edit]

exec function ClearOrders (optional name TargetName)


Damage[edit]

exec function Damage (int DamageAmount, optional name TargetName)


DamageNPCs[edit]

exec function DamageNPCs (int DamageAmount)


DebugFlags[edit]

exec function DebugFlags (int DebugFlags, optional name TargetName)


DestroyLines[edit]

exec function DestroyLines ()


Difficulty[edit]

exec function Difficulty (byte Difficulty)


Distance[edit]

exec function Distance (name A1Name, optional name A2Name)


Dummy[edit]

function exec Dummy ()


DumpAIEvents[edit]

exec function DumpAIEvents ()


DumpAll[edit]

exec function DumpAll (class<ActorDumpClass)


DumpAnims[edit]

exec function DumpAnims (optional name TargetName)


DumpAnimsBase[edit]

exec function DumpAnimsBase (optional name TargetName)


DumpEvents[edit]

exec function DumpEvents ()


DumpInv[edit]

exec function DumpInv (name TargetName)


DumpNPs[edit]

exec function DumpNPs ()


DumpSounds[edit]

exec function DumpSounds (name TargetName)


DumpStaticMeshCollision[edit]

exec function DumpStaticMeshCollision ()


DumpTags[edit]

exec function DumpTags ()


EdActor[edit]

exec function EdActor (name N)


EdHitActor[edit]

exec function EdHitActor ()


EnableFreeOrders[edit]

exec function EnableFreeOrders (bool bEnable)


Fall[edit]

exec function Fall (optional name TargetName)


FearMe[edit]

exec function FearMe ()


FindPath[edit]

exec function FindPath (name TargetActorName, optional bool bClearSpecialColliders)


FindPathFrom[edit]

exec function FindPathFrom (name SourcePawnName, name TargetActorName, name TargetName, optional bool bClearSpecialColliders)


FixCollision[edit]

exec function FixCollision (optional name TargetName)


FixSkins[edit]

exec function FixSkins ()


FOV[edit]

exec function FOV (float F)

Overrides: PlayerController.FOV


FreezeNPC[edit]

exec function FreezeNPC (bool bVal, optional name TargetName)


GetFloorInfo[edit]

exec function GetFloorInfo (optional name TargetName)


GibHitNPC[edit]

exec function GibHitNPC ()


GibNPCs[edit]

exec function GibNPCs ()


GodEx[edit]

exec function GodEx (optional name TargetName)


Goodies[edit]

exec function Goodies (int First, int Last)


GotoActor[edit]

exec function GotoActor (name ObjectName)


Here[edit]

exec function Here (optional float Speed)


Here1[edit]

exec function Here1 (optional float Speed)


Here2[edit]

exec function Here2 (optional float Speed)


HideCCs[edit]

exec function HideCCs (string TargetClassStr)


HurtMe[edit]

exec function HurtMe (int Damage)


InvertMouse[edit]

exec function InvertMouse ()


JumpTo[edit]

exec function JumpTo (int x, int y, int z)


KillActiveNPCs[edit]

exec function KillActiveNPCs ()


KillActor[edit]

exec function KillActor (name TargetName)


KillDormantNPCs[edit]

exec function KillDormantNPCs ()


KillHitActor[edit]

exec function KillHitActor ()


KillHitNPC[edit]

exec function KillHitNPC ()


KillNPCs[edit]

exec function KillNPCs (optional string DummyStr)


KillNPCsExcept[edit]

exec function KillNPCsExcept (optional name ExceptName)


KillPawnsEx[edit]

exec function KillPawnsEx (class<PawnPawnClass)


KillTimers[edit]

exec function KillTimers ()


LockNPC[edit]

exec function LockNPC (bool bVal, optional name TargetName)


LockTargetActor[edit]

exec function LockTargetActor (optional name TargetName)


ManCannon[edit]

exec function ManCannon (int Momentum)


NextLevel[edit]

exec function NextLevel ()


NPCNext[edit]

exec function NPCNext ()


NPCPrev[edit]

exec function NPCPrev ()


NPCSet[edit]

exec function NPCSet (int Index)


NPCShow[edit]

exec function NPCShow ()


NPCSum[edit]

exec function NPCSum (optional int Index)


Open[edit]

exec function Open (string MapName)


Phoenix[edit]

exec function Phoenix ()


PO[edit]

exec function PO ()


ReachSpecInfo[edit]

exec function ReachSpecInfo (name NPName1, name NPName2)


ReloadScripts[edit]

exec function ReloadScripts (optional name TargetName)


SetCol[edit]

exec function SetCol (name TargetClass, bool bNewColActors, bool bNewBlockActors, bool bNewBlockPlayers)


SetEnemy[edit]

exec function SetEnemy (optional name TargetName)


SetEyeHeight[edit]

exec function SetEyeHeight (float NewEyeHeight)


SetFOV[edit]

exec function SetFOV (float F)


SetHealth[edit]

exec function SetHealth (int NewHealth, optional name TargetName)


SetMyEnemy[edit]

exec function SetMyEnemy (optional name TargetName)


SetMyHealth[edit]

exec function SetMyHealth (int NewHealth)


SetNPCSprites[edit]

exec function SetNPCSprites (bool bSprite)


SetOrders[edit]

exec function SetOrders (name Orders, optional name TargetName, optional float OrdersThreshold)


SetParticleDensity[edit]

exec function SetParticleDensity (int D)


SetPlayerModel[edit]

exec function SetPlayerModel (optional string ClassNameStr)


SetScript[edit]

exec function SetScript (name CommandFileName, optional name TargetName, optional name StartLabelName)


SetScripts[edit]

exec function SetScripts (optional string CommandFileString)


SetSkill[edit]

exec function SetSkill (float NewSkill, optional name TargetPawnName)


SetSpeed[edit]

exec function SetSpeed (float F)


SetStaticMeshBA[edit]

exec function SetStaticMeshBA (bool bVal)


SetStaticMeshBNZE[edit]

exec function SetStaticMeshBNZE (bool bVal)


SetStaticMeshBP[edit]

exec function SetStaticMeshBP (bool bVal)


SetStaticMeshCA[edit]

exec function SetStaticMeshCA (bool bVal)


SetStaticMeshCW[edit]

exec function SetStaticMeshCW (bool bVal)


SetTeam[edit]

exec function SetTeam (int InTeamNumber, optional name TargetName)


SetWeapon[edit]

exec function SetWeapon (string WeaponClassString, optional bool bKeepInv)


SetWeaponFire[edit]

exec function SetWeaponFire (bool bFire)


SetWeaponFor[edit]

exec function SetWeaponFor (string WeaponClassString, name TargetName, optional bool bKeepInv)


SetWeaponTick[edit]

exec function SetWeaponTick (bool bTick)


ShowCCs[edit]

exec function ShowCCs (string TargetClassStr)


ShowCover[edit]

exec function ShowCover (float Distance, optional name EnemyName)


ShowTeams[edit]

exec function ShowTeams ()


ShowViewLine[edit]

exec function ShowViewLine ()


ShowViewTrace[edit]

exec function ShowViewTrace (optional bool bUseExtents)


SizeActor[edit]

exec function SizeActor (name TargetName, int NewRadius, int NewHeight, optional float NewDrawScale)


SizePawns[edit]

exec function SizePawns (name ClassName, int NewRadius, int NewHeight, optional float NewDrawScale)


StopScenes[edit]

exec function StopScenes ()


Sum[edit]

exec function Sum (string ClassName)


SumNextNPCWithStats[edit]

exec function SumNextNPCWithStats ()


SumTeam[edit]

exec function SumTeam (byte ATeam, string ClassName)


SumVR[edit]

exec function SumVR (string ClassName)


Teleport[edit]

exec function Teleport ()


TestAssert[edit]

function exec TestAssert ()


TestFall[edit]

exec function TestFall (optional name TargetPawnName)


TestHit[edit]

exec function TestHit (name TargetName)


TestLOS[edit]

exec function TestLOS (name TargetName)


TestNavErrors[edit]

exec function TestNavErrors (bool bScriptedStateMoves, bool bMoveTarget, bool bMinZ)


TestNPList[edit]

exec function TestNPList ()


There[edit]

exec function There (name TargetName, optional float Speed)


There1[edit]

exec function There1 (name TargetName, optional float Speed)


There2[edit]

exec function There2 (name TargetName, optional float Speed)


ToggleBehindView[edit]

exec function ToggleBehindView ()


ToggleCC[edit]

exec function ToggleCC (optional name TargetName)


ToggleDebugAI[edit]

exec function ToggleDebugAI (optional name TargetName)


ToggleDebugAIAttacks[edit]

exec function ToggleDebugAIAttacks (optional name TargetName)


ToggleDebugAIEvents[edit]

exec function ToggleDebugAIEvents (optional name TargetName)


ToggleDebugDialog[edit]

exec function ToggleDebugDialog ()


ToggleFOV[edit]

exec function ToggleFOV (float F)


ToggleFreezeNPCs[edit]

exec function ToggleFreezeNPCs ()


ToggleFreezeView[edit]

exec function ToggleFreezeView ()


ToggleHUD[edit]

exec function ToggleHUD ()


ToggleImpacts[edit]

exec function ToggleImpacts ()


ToggleInfiniteAmmo[edit]

exec function ToggleInfiniteAmmo ()


ToggleInvisibility[edit]

exec function ToggleInvisibility ()


ToggleLockNPCs[edit]

exec function ToggleLockNPCs ()


ToggleReloads[edit]

exec function ToggleReloads ()


ToggleRMode[edit]

exec function ToggleRMode ()


ToggleScoreboard[edit]

exec function ToggleScoreboard ()


ToggleServos[edit]

exec function ToggleServos ()


ToggleShowAll[edit]

exec function ToggleShowAll ()


ToggleShowClass[edit]

exec function ToggleShowClass (name ClassToShow, optional bool bForce)


ToggleShowKPs[edit]

exec function ToggleShowKPs ()


ToggleShowNPs[edit]

exec function ToggleShowNPs ()


ToggleSpeed[edit]

exec function ToggleSpeed ()


ToggleSubtitles[edit]

exec function ToggleSubtitles ()


ToggleTicks[edit]

exec function ToggleTicks (name ClassToShow)


ToggleTimeDemo[edit]

exec function ToggleTimeDemo ()


TraceLock[edit]

exec function TraceLock (optional name TargetName)


TraceToggle[edit]

exec function TraceToggle (optional name TargetName)


TraceToggleAgentInfo[edit]

exec function TraceToggleAgentInfo ()


TraceToggleConsole[edit]

exec function TraceToggleConsole ()


TraceToggleLevel[edit]

exec function TraceToggleLevel ()


TraceToggleLog[edit]

exec function TraceToggleLog ()


TriggerPawns[edit]

exec function TriggerPawns (name TriggerEvent, optional name TriggeringActorName)


TriggerTarget[edit]

exec function TriggerTarget (name TriggerEvent, optional name TargetActorName)


UIOpenMap[edit]

exec function UIOpenMap (string MapName)


UnTeleport[edit]

exec function UnTeleport ()


VerifyPaths2[edit]

exec function VerifyPaths2 ()


Where[edit]

exec function Where (optional name TargetName)