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UE2:U2PlayerTestController instance functions (U2XMP)

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;Other member categories for this class::exec functions

Instance functions[edit]

CheckNamedOrHitActor[edit]

function bool CheckNamedOrHitActor (string SourceFunctionName, Actor NamedOrHitActor, name TargetName)


DoDumpAnims[edit]

function DoDumpAnims (name TargetName, bool bBaseOnly)


DoEdActor[edit]

function DoEdActor (coerce string S)


DoFindPath[edit]

function DoFindPath (name SourcePawnName, name TargetActorName, optional bool bClearSpecialColliders)


DoFixCollision[edit]

function DoFixCollision (Actor A)


DoKillActor[edit]

function DoKillActor (Actor TargetActor)


DoKillNPCs[edit]

function DoKillNPCs (bool bKillActive, bool bKillDormant, class<PawnPawnClass, Pawn ExceptPawn, bool bCarcasses)


DoReachSpecInfo[edit]

function DoReachSpecInfo (name NPName1, name NPName2)


DoSetWeapon[edit]

function DoSetWeapon (string WeaponClassString, name TargetName, bool bKeepInv)


DoTeleport[edit]

simulated function DoTeleport ()


DoToggleDebugFlag[edit]

function DoToggleDebugFlag (name TargetName, int DebugFlag)


DoVerifyPaths2[edit]

function DoVerifyPaths2 ()


DumpActorInv[edit]

function DumpActorInv (Actor A)


DumpActorList[edit]

function DumpActorList (array<ActorInfoTActorList, bool bShowStatic)


FindOrSummonActor[edit]

function Actor FindOrSummonActor (string ActorClass)


ForceTraceEnable[edit]

function ForceTraceEnable ()


GetHitActor[edit]

function Actor GetHitActor ()


GetLockedOrHitActor[edit]

function Actor GetLockedOrHitActor (bool bNeedsMesh, optional bool bVerbose)


GetNamedActor[edit]

function Actor GetNamedActor (name N)


GetNamedLockedOrHitActor[edit]

function Actor GetNamedLockedOrHitActor (optional name N, optional bool bNeedsMesh, optional bool bVerbose)


GetNamedOrHitActor[edit]

function Actor GetNamedOrHitActor (optional name N)


GetNamedOrLockedActor[edit]

function Actor GetNamedOrLockedActor (optional name N)


GetTracerInstance[edit]

function HitActorDebugInfoManager GetTracerInstance ()


HandleThere[edit]

function HandleThere (name TargetName, float Speed, Actor.ETacticalMoveType TMT)


OKToCheat[edit]

function bool OKToCheat (optional bool bQuiet)

Overrides: PlayerController.OKToCheat


SetCCs[edit]

function SetCCs (class<ActorTargetClass, bool bShow)


SetTestMoveTargets[edit]

function SetTestMoveTargets (name TargetName, Actor NewMoveTarget, float Speed, Actor.ETacticalMoveType TMT)


ShowReachSpecInfo[edit]

function ShowReachSpecInfo (ReachSpec RS)


ShowVal[edit]

function ShowVal (string Str, float Val)


ShowViewTraceExtents[edit]

function ShowViewTraceExtents (bool bUseExtents, Object.Vector Extents)


SizeNamedLockedOrHitTarget[edit]

function SizeNamedLockedOrHitTarget (name TargetName, int NewRadius, int NewHeight, float NewDrawScale, bool bQuiet)


SummonPackageClass[edit]

function Object SummonPackageClass (string ClassName, optional bool bUseViewRotation)


TogglePawnInvulnerability[edit]

function TogglePawnInvulnerability (Pawn P)