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UE2:U2PlayerTestController exec functions (U2XMP)

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Contents

;Other member categories for this class::instance functions

Exec functions

Actors

exec function Actors (optional bool bVerbose)


AddActors

exec function AddActors (int NumActors, string ActorClassString)


AIFlags

exec function AIFlags (int DebugFlags)


Anywhere

exec function Anywhere (optional name TargetName)


BehindView

exec function BehindView (bool B)

Overrides: PlayerController.BehindView


BeMyMonkey

exec function BeMyMonkey ()


BumpBrightness

exec function BumpBrightness ()


BumpContrast

exec function BumpContrast ()


BumpGamma

exec function BumpGamma ()


ClearOrders

exec function ClearOrders (optional name TargetName)


Damage

exec function Damage (int DamageAmount, optional name TargetName)


DamageNPCs

exec function DamageNPCs (int DamageAmount)


DebugFlags

exec function DebugFlags (int DebugFlags, optional name TargetName)


DestroyLines

exec function DestroyLines ()


Difficulty

exec function Difficulty (byte Difficulty)


Distance

exec function Distance (name A1Name, optional name A2Name)


Dummy

function exec Dummy ()


DumpAIEvents

exec function DumpAIEvents ()


DumpAll

exec function DumpAll (class<ActorDumpClass)


DumpAnims

exec function DumpAnims (optional name TargetName)


DumpAnimsBase

exec function DumpAnimsBase (optional name TargetName)


DumpEvents

exec function DumpEvents ()


DumpInv

exec function DumpInv (name TargetName)


DumpNPs

exec function DumpNPs ()


DumpSounds

exec function DumpSounds (name TargetName)


DumpStaticMeshCollision

exec function DumpStaticMeshCollision ()


DumpTags

exec function DumpTags ()


EdActor

exec function EdActor (name N)


EdHitActor

exec function EdHitActor ()


EnableFreeOrders

exec function EnableFreeOrders (bool bEnable)


Fall

exec function Fall (optional name TargetName)


FearMe

exec function FearMe ()


FindPath

exec function FindPath (name TargetActorName, optional bool bClearSpecialColliders)


FindPathFrom

exec function FindPathFrom (name SourcePawnName, name TargetActorName, name TargetName, optional bool bClearSpecialColliders)


FixCollision

exec function FixCollision (optional name TargetName)


FixSkins

exec function FixSkins ()


FOV

exec function FOV (float F)

Overrides: PlayerController.FOV


FreezeNPC

exec function FreezeNPC (bool bVal, optional name TargetName)


GetFloorInfo

exec function GetFloorInfo (optional name TargetName)


GibHitNPC

exec function GibHitNPC ()


GibNPCs

exec function GibNPCs ()


GodEx

exec function GodEx (optional name TargetName)


Goodies

exec function Goodies (int First, int Last)


GotoActor

exec function GotoActor (name ObjectName)


Here

exec function Here (optional float Speed)


Here1

exec function Here1 (optional float Speed)


Here2

exec function Here2 (optional float Speed)


HideCCs

exec function HideCCs (string TargetClassStr)


HurtMe

exec function HurtMe (int Damage)


InvertMouse

exec function InvertMouse ()


JumpTo

exec function JumpTo (int x, int y, int z)


KillActiveNPCs

exec function KillActiveNPCs ()


KillActor

exec function KillActor (name TargetName)


KillDormantNPCs

exec function KillDormantNPCs ()


KillHitActor

exec function KillHitActor ()


KillHitNPC

exec function KillHitNPC ()


KillNPCs

exec function KillNPCs (optional string DummyStr)


KillNPCsExcept

exec function KillNPCsExcept (optional name ExceptName)


KillPawnsEx

exec function KillPawnsEx (class<PawnPawnClass)


KillTimers

exec function KillTimers ()


LockNPC

exec function LockNPC (bool bVal, optional name TargetName)


LockTargetActor

exec function LockTargetActor (optional name TargetName)


ManCannon

exec function ManCannon (int Momentum)


NextLevel

exec function NextLevel ()


NPCNext

exec function NPCNext ()


NPCPrev

exec function NPCPrev ()


NPCSet

exec function NPCSet (int Index)


NPCShow

exec function NPCShow ()


NPCSum

exec function NPCSum (optional int Index)


Open

exec function Open (string MapName)


Phoenix

exec function Phoenix ()


PO

exec function PO ()


ReachSpecInfo

exec function ReachSpecInfo (name NPName1, name NPName2)


ReloadScripts

exec function ReloadScripts (optional name TargetName)


SetCol

exec function SetCol (name TargetClass, bool bNewColActors, bool bNewBlockActors, bool bNewBlockPlayers)


SetEnemy

exec function SetEnemy (optional name TargetName)


SetEyeHeight

exec function SetEyeHeight (float NewEyeHeight)


SetFOV

exec function SetFOV (float F)


SetHealth

exec function SetHealth (int NewHealth, optional name TargetName)


SetMyEnemy

exec function SetMyEnemy (optional name TargetName)


SetMyHealth

exec function SetMyHealth (int NewHealth)


SetNPCSprites

exec function SetNPCSprites (bool bSprite)


SetOrders

exec function SetOrders (name Orders, optional name TargetName, optional float OrdersThreshold)


SetParticleDensity

exec function SetParticleDensity (int D)


SetPlayerModel

exec function SetPlayerModel (optional string ClassNameStr)


SetScript

exec function SetScript (name CommandFileName, optional name TargetName, optional name StartLabelName)


SetScripts

exec function SetScripts (optional string CommandFileString)


SetSkill

exec function SetSkill (float NewSkill, optional name TargetPawnName)


SetSpeed

exec function SetSpeed (float F)


SetStaticMeshBA

exec function SetStaticMeshBA (bool bVal)


SetStaticMeshBNZE

exec function SetStaticMeshBNZE (bool bVal)


SetStaticMeshBP

exec function SetStaticMeshBP (bool bVal)


SetStaticMeshCA

exec function SetStaticMeshCA (bool bVal)


SetStaticMeshCW

exec function SetStaticMeshCW (bool bVal)


SetTeam

exec function SetTeam (int InTeamNumber, optional name TargetName)


SetWeapon

exec function SetWeapon (string WeaponClassString, optional bool bKeepInv)


SetWeaponFire

exec function SetWeaponFire (bool bFire)


SetWeaponFor

exec function SetWeaponFor (string WeaponClassString, name TargetName, optional bool bKeepInv)


SetWeaponTick

exec function SetWeaponTick (bool bTick)


ShowCCs

exec function ShowCCs (string TargetClassStr)


ShowCover

exec function ShowCover (float Distance, optional name EnemyName)


ShowTeams

exec function ShowTeams ()


ShowViewLine

exec function ShowViewLine ()


ShowViewTrace

exec function ShowViewTrace (optional bool bUseExtents)


SizeActor

exec function SizeActor (name TargetName, int NewRadius, int NewHeight, optional float NewDrawScale)


SizePawns

exec function SizePawns (name ClassName, int NewRadius, int NewHeight, optional float NewDrawScale)


StopScenes

exec function StopScenes ()


Sum

exec function Sum (string ClassName)


SumNextNPCWithStats

exec function SumNextNPCWithStats ()


SumTeam

exec function SumTeam (byte ATeam, string ClassName)


SumVR

exec function SumVR (string ClassName)


Teleport

exec function Teleport ()


TestAssert

function exec TestAssert ()


TestFall

exec function TestFall (optional name TargetPawnName)


TestHit

exec function TestHit (name TargetName)


TestLOS

exec function TestLOS (name TargetName)


TestNavErrors

exec function TestNavErrors (bool bScriptedStateMoves, bool bMoveTarget, bool bMinZ)


TestNPList

exec function TestNPList ()


There

exec function There (name TargetName, optional float Speed)


There1

exec function There1 (name TargetName, optional float Speed)


There2

exec function There2 (name TargetName, optional float Speed)


ToggleBehindView

exec function ToggleBehindView ()


ToggleCC

exec function ToggleCC (optional name TargetName)


ToggleDebugAI

exec function ToggleDebugAI (optional name TargetName)


ToggleDebugAIAttacks

exec function ToggleDebugAIAttacks (optional name TargetName)


ToggleDebugAIEvents

exec function ToggleDebugAIEvents (optional name TargetName)


ToggleDebugDialog

exec function ToggleDebugDialog ()


ToggleFOV

exec function ToggleFOV (float F)


ToggleFreezeNPCs

exec function ToggleFreezeNPCs ()


ToggleFreezeView

exec function ToggleFreezeView ()


ToggleHUD

exec function ToggleHUD ()


ToggleImpacts

exec function ToggleImpacts ()


ToggleInfiniteAmmo

exec function ToggleInfiniteAmmo ()


ToggleInvisibility

exec function ToggleInvisibility ()


ToggleLockNPCs

exec function ToggleLockNPCs ()


ToggleReloads

exec function ToggleReloads ()


ToggleRMode

exec function ToggleRMode ()


ToggleScoreboard

exec function ToggleScoreboard ()


ToggleServos

exec function ToggleServos ()


ToggleShowAll

exec function ToggleShowAll ()


ToggleShowClass

exec function ToggleShowClass (name ClassToShow, optional bool bForce)


ToggleShowKPs

exec function ToggleShowKPs ()


ToggleShowNPs

exec function ToggleShowNPs ()


ToggleSpeed

exec function ToggleSpeed ()


ToggleSubtitles

exec function ToggleSubtitles ()


ToggleTicks

exec function ToggleTicks (name ClassToShow)


ToggleTimeDemo

exec function ToggleTimeDemo ()


TraceLock

exec function TraceLock (optional name TargetName)


TraceToggle

exec function TraceToggle (optional name TargetName)


TraceToggleAgentInfo

exec function TraceToggleAgentInfo ()


TraceToggleConsole

exec function TraceToggleConsole ()


TraceToggleLevel

exec function TraceToggleLevel ()


TraceToggleLog

exec function TraceToggleLog ()


TriggerPawns

exec function TriggerPawns (name TriggerEvent, optional name TriggeringActorName)


TriggerTarget

exec function TriggerTarget (name TriggerEvent, optional name TargetActorName)


UIOpenMap

exec function UIOpenMap (string MapName)


UnTeleport

exec function UnTeleport ()


VerifyPaths2

exec function VerifyPaths2 ()


Where

exec function Where (optional name TargetName)