Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2XMPGame (U2XMP)
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Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'U2XMPGame'
- 2.1.1 ArtifactCount
- 2.1.2 ArtifactGoal
- 2.1.3 ArtifactList
- 2.1.4 EnergyLevel
- 2.1.5 ItemLimit
- 2.1.6 Score_ArtifactCapture
- 2.1.7 Score_ArtifactGoalAchieved
- 2.1.8 Score_DefendEnergyRelay
- 2.1.9 Score_DefendReplicator
- 2.1.10 Score_DestroyEnergyRelay
- 2.1.11 Score_KillEnemyWithArtifact
- 2.1.12 Score_ShutdownEnemyReplicator
- 2.1.13 Score_TapEnergySource
- 2.2 Default values
- 2.1 Property group 'U2XMPGame'
- 3 Functions
- Package:
- U2XMP
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$Workfile: U2XMPGame.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Mfox $ $Date: 6/28/02 5:37p $ $Revision: 6 $
Constants[edit]
MaxArtifacts[edit]
Value: 8
Properties[edit]
Property group 'U2XMPGame'[edit]
ArtifactCount[edit]
Type: int
Modifiers: config
number of artifacts to spawn per team (0, 1-8)
Default value: 6
ArtifactGoal[edit]
Type: int
Modifiers: config
Default value: 3
ArtifactList[edit]
Type: string
Array size: 8 (MaxArtifacts
)
Modifiers: config
artifacts to spawn
Default value, index 0: "U2XMP.ArtifactArmor"
Default value, index 1: "U2XMP.ArtifactHealth"
Default value, index 2: "U2XMP.ArtifactInvisibility"
Default value, index 3: "U2XMP.ArtifactLocator"
Default value, index 4: "U2XMP.ArtifactSpeed"
Default value, index 5: "U2XMP.ArtifactWeaponDamage"
Default value, index 6: "U2XMP.ArtifactArmor"
Default value, index 7: "U2XMP.ArtifactHealth"
EnergyLevel[edit]
Type: int
Modifiers: config
propogated to Replicators at game start (0, 100-10000)
Default value: 10000
ItemLimit[edit]
Type: int
Modifiers: config
propogated to Replicators at game start (0, 1-10)
Default value: 4
Score_ArtifactCapture[edit]
Type: float
Default value: 100.0
Score_ArtifactGoalAchieved[edit]
Type: float
Default value: 1000.0
Score_DefendEnergyRelay[edit]
Type: float
TBI
Default value: 5.0
Score_DefendReplicator[edit]
Type: float
TBI
Default value: 10.0
Score_DestroyEnergyRelay[edit]
Type: float
TBI
Default value: 10.0
Score_KillEnemyWithArtifact[edit]
Type: float
TBI
Default value: 50.0
Score_ShutdownEnemyReplicator[edit]
Type: float
Default value: 20.0
Score_TapEnergySource[edit]
Type: float
TBI
Default value: 5.0
Default values[edit]
Property | Value |
---|---|
GameAIControllerClasses[0] | "U2XMP.GameAIControllerXMP" |
GameAIControllerClasses[1] | "U2XMP.GameAIControllerXMP" |
GoalScore | 1000 |
MinPlayers | 2 |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: U2TeamGame.PreBeginPlay
Other instance functions[edit]
AdjustPawnClass[edit]
Overrides: U2DeathMatch.AdjustPawnClass
IsGameOver[edit]
Overrides: U2DeathMatch.IsGameOver
PickupQuery[edit]
Overrides: GameInfo.PickupQuery
Register[edit]
RestartPlayer[edit]
Overrides: U2DeathMatch.RestartPlayer
ScoreArtifactCapture[edit]
ScoreKill[edit]
Overrides: U2TeamGame.ScoreKill
ScoreReplicatorShutdown[edit]
Overrides: U2GameInfo.ScoreReplicatorShutdown
ShouldRespawn[edit]
Overrides: U2DeathMatch.ShouldRespawn
SpawnArtifacts[edit]
StartMatch[edit]
Overrides: GameInfo.StartMatch