I don't need to test my programs. I have an error-correcting modem.

UE2:UT2K4QuickPlay properties (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

;Other member categories for this class::defaults

Properties[edit]

AuthFailedText[edit]

Type: string

Modifiers: localized


Default value: "Authentication failed! Please try again later..."

b_lClose[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'QuickPlayClose'

b_QuickConnect[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'QuickPlaySearch'

BeginningSearchText[edit]

Type: string

Modifiers: localized


Default value: "Please wait...requesting servers for gametype:"

bPendingSearch[edit]

Type: bool


CancelHint[edit]

Type: string

Modifiers: localized


Default value: "Cancel the current \"Quick Join\" search"

CancelText[edit]

Type: string

Modifiers: localized


Default value: "CANCEL"

co_Difficulty[edit]

Type: moComboBox

Modifiers: automated


Default value: moComboBox'DifficultyLevel'

co_Game[edit]

Type: moComboBox

Modifiers: automated


Default value: moComboBox'GameType'

ConnectHint[edit]

Type: string

Modifiers: localized


Default value: "Once you've selected a gametype and difficulty level, click \"Search\" to begin searching for a server in the category that has the lowest ping"

ConnectionFailedText[edit]

Type: string

Modifiers: localized


Default value: "Connection failed - unable to contact the master server. Please check your network connection and try again!"

ConnectText[edit]

Type: string

Modifiers: localized


Default value: "SEARCH"

DifficultyOptions[edit]

Type: array<string>

Modifiers: localized


Default value, index 0: "Beginner"

Default value, index 1: "Experienced"

Default value, index 2: "Expert"

i_Border[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'IBorder'

l_ServerCount[edit]

Type: GUILabel

Modifiers: automated


Default value: GUILabel'ServerCount'

l_Status[edit]

Type: GUILabel

Modifiers: automated


Default value: GUILabel'ConnectionStatus'

MaxWaitSeconds[edit]

Type: int

Modifiers: config


Default value: 20

MSC[edit]

Type: MasterServerClient


NoServersReceivedText[edit]

Type: string

Modifiers: localized


Default value: "Sorry, no valid servers found for this gametype!"

NoValidText[edit]

Type: string

Modifiers: localized


Default value: "Unknown error encountered while pinging servers! Please retry query..."

PingQueue[edit]

Type: array<int>

Indexes of servers still waiting to be pinged

PlayText[edit]

Type: string

Modifiers: localized


QuickConnectSeconds[edit]

Type: int

Number of seconds since we began pinging for quick connect

ReadyText[edit]

Type: string

Modifiers: localized


Default value: "Ready"

SearchCancelledText[edit]

Type: string

Modifiers: localized


Default value: "Search cancelled!"

SearchingText[edit]

Type: string

Modifiers: localized


Default value: "SEARCHING..."

ServerCountText[edit]

Type: string

Modifiers: localized


Default value: "Received/Total - %NumReceived%/%TotalServers%"

Servers[edit]

Type: array<GameInfo.ServerResponseLine>


ThreadCount[edit]

Type: int


TimedOutText[edit]

Type: string

Modifiers: localized


Default value: "Master server took too long to respond to query. Please try again later."

Default values[edit]

See UT2K4QuickPlay defaults.