My program doesn't have bugs. It just develops random features.

UE2:UT2K4QuickPlay (UT2004)

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Package: 
GUI2K4

Created on: 09/10/2003 Choose a difficulty level and gametype, and the player will be automatically connected to the server with the best ping in that category.

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

See UT2K4QuickPlay properties.

Delegates[edit]

OnCloseConnection[edit]

delegate OnCloseConnection ()


OnOpenConnection[edit]

delegate OnOpenConnection ()


Functions[edit]

Events[edit]

Closed[edit]

event Closed (GUIComponent Sender, bool bCancelled)

Overrides: GUIPage.Closed


Free[edit]

event Free ()

Overrides: GUIPage.Free


InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyComponent)

Overrides: FloatingWindow.InitComponent


Opened[edit]

event Opened (GUIComponent Sender)

Overrides: PopupPageBase.Opened


Timer[edit]

event Timer ()

Overrides: GUIComponent.Timer


Other instance functions[edit]

AddQueryTerm[edit]

function AddQueryTerm (coerce string Key, coerce string Value, MasterServerClient.EQueryType QueryType)


AddServerToPingQueue[edit]

function AddServerToPingQueue (int ServerIndex)


CancelQuickPlay[edit]

function CancelQuickPlay ()


ChangeQuickPlayStatus[edit]

function ChangeQuickPlayStatus (bool bIsSearching)


CloseMSConnection[edit]

function CloseMSConnection ()


CreateQuickPlayQuery[edit]

function CreateQuickPlayQuery (string GameType, int Index)


HandleObject[edit]

function HandleObject (Object Obj, optional Object OptionalObj_1, optional Object OptionalObj_2)

Overrides: GUIPage.HandleObject


InternalOnClick[edit]

function bool InternalOnClick (GUIComponent Sender)


NotifyLevelChange[edit]

function bool NotifyLevelChange ()

Overrides: GUIPage.NotifyLevelChange


PingingComplete[edit]

function PingingComplete ()


PingServer[edit]

function PingServer (int QueueIndex)


QueryComplete[edit]

function QueryComplete (MasterServerClient.EResponseInfo ResponseInfo, int Info)


QuickConnectPending[edit]

function bool QuickConnectPending ()


ReceivedNewServer[edit]

function ReceivedNewServer (GameInfo.ServerResponseLine NewServer)


ReceivedPingInfo[edit]

function ReceivedPingInfo (int ServerIndex, ServerQueryClient.EPingCause PingCause, GameInfo.ServerResponseLine ServerInfo)


ReceivedPingTimeout[edit]

function ReceivedPingTimeout (int ServerIndex, ServerQueryClient.EPingCause PingCause)


ResetQueryClient[edit]

function ResetQueryClient (ServerQueryClient Client)


SetStatusCaption[edit]

function SetStatusCaption (string StatusMessage)


StatusTimer[edit]

function StatusTimer (GUIComponent Sender)


UpdateQueue[edit]

function UpdateQueue ()


UpdateServerCount[edit]

function UpdateServerCount ()