My program doesn't have bugs. It just develops random features.
UE2:UT2K4QuickPlay (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4QuickPlay |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AddQueryTerm
- 3.2.2 AddServerToPingQueue
- 3.2.3 CancelQuickPlay
- 3.2.4 ChangeQuickPlayStatus
- 3.2.5 CloseMSConnection
- 3.2.6 CreateQuickPlayQuery
- 3.2.7 HandleObject
- 3.2.8 InternalOnClick
- 3.2.9 NotifyLevelChange
- 3.2.10 PingingComplete
- 3.2.11 PingServer
- 3.2.12 QueryComplete
- 3.2.13 QuickConnectPending
- 3.2.14 ReceivedNewServer
- 3.2.15 ReceivedPingInfo
- 3.2.16 ReceivedPingTimeout
- 3.2.17 ResetQueryClient
- 3.2.18 SetStatusCaption
- 3.2.19 StatusTimer
- 3.2.20 UpdateQueue
- 3.2.21 UpdateServerCount
- Package:
- GUI2K4
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Created on: 09/10/2003 Choose a difficulty level and gametype, and the player will be automatically connected to the server with the best ping in that category.
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
See UT2K4QuickPlay properties.
Delegates[edit]
OnCloseConnection[edit]
delegate OnCloseConnection ()
OnOpenConnection[edit]
delegate OnOpenConnection ()
Functions[edit]
Events[edit]
Closed[edit]
event Closed (GUIComponent Sender, bool bCancelled)
Overrides: GUIPage.Closed
Free[edit]
event Free ()
Overrides: GUIPage.Free
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyComponent)
Overrides: FloatingWindow.InitComponent
Opened[edit]
event Opened (GUIComponent Sender)
Overrides: PopupPageBase.Opened
Timer[edit]
event Timer ()
Overrides: GUIComponent.Timer
Other instance functions[edit]
AddQueryTerm[edit]
function AddQueryTerm (coerce string Key, coerce string Value, MasterServerClient.EQueryType QueryType)
AddServerToPingQueue[edit]
function AddServerToPingQueue (int ServerIndex)
CancelQuickPlay[edit]
function CancelQuickPlay ()
ChangeQuickPlayStatus[edit]
function ChangeQuickPlayStatus (bool bIsSearching)
CloseMSConnection[edit]
function CloseMSConnection ()
CreateQuickPlayQuery[edit]
HandleObject[edit]
Overrides: GUIPage.HandleObject
InternalOnClick[edit]
function bool InternalOnClick (GUIComponent Sender)
NotifyLevelChange[edit]
function bool NotifyLevelChange ()
Overrides: GUIPage.NotifyLevelChange
PingingComplete[edit]
function PingingComplete ()
PingServer[edit]
function PingServer (int QueueIndex)
QueryComplete[edit]
function QueryComplete (MasterServerClient.EResponseInfo ResponseInfo, int Info)
QuickConnectPending[edit]
function bool QuickConnectPending ()
ReceivedNewServer[edit]
function ReceivedNewServer (GameInfo.ServerResponseLine NewServer)
ReceivedPingInfo[edit]
function ReceivedPingInfo (int ServerIndex, ServerQueryClient.EPingCause PingCause, GameInfo.ServerResponseLine ServerInfo)
ReceivedPingTimeout[edit]
function ReceivedPingTimeout (int ServerIndex, ServerQueryClient.EPingCause PingCause)
ResetQueryClient[edit]
function ResetQueryClient (ServerQueryClient Client)
SetStatusCaption[edit]
function SetStatusCaption (string StatusMessage)
StatusTimer[edit]
function StatusTimer (GUIComponent Sender)
UpdateQueue[edit]
function UpdateQueue ()
UpdateServerCount[edit]
function UpdateServerCount ()