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UE2:UT2K4SPTab_SingleLadder (UT2004)

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Package: 
GUI2K4
Direct subclasses:
UT2K4SPTab_TeamQualification, UT2K4SPTab_CustomLadder, UT2K4SPTab_Qualification

Single Player Ladder page with only one ladder

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

animEntries[edit]

Type: array<UT2K4SPTab_LadderBase.AnimData>


animLabels[edit]

Type: array<UT2K4SPTab_LadderBase.AnimData>


bHasAnimated[edit]

Type: bool

true if we already have animated the ladder, to prevent reanimation when the tab is already visible

Entries[edit]

Type: array<UT2K4LadderButton>


EntryLabels[edit]

Type: array<string>

Modifiers: localized

labels to show next to the ladder button, entries should match the ladder

Labels[edit]

Type: array<GUILabel>


LadderHeight[edit]

Type: float

Dimensions where the ladder tree should be displayed

Default value: 0.8

LadderId[edit]

Type: int

The ID of the single ladder to use

Default value: -1

LadderLeft[edit]

Type: float

Dimensions where the ladder tree should be displayed

Default value: 0.05

LadderTop[edit]

Type: float

Dimensions where the ladder tree should be displayed

Default value: 0.05

Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController pMyController, GUIComponent MyOwner)

Overrides: UT2K4SPTab_Base.InitComponent


Other instance functions[edit]

AnimateLabels[edit]

function AnimateLabels (optional bool breset)


CreateLabels[edit]

function CreateLabels ()

Create labels to go with the buttons

InitAnimLabels[edit]

function InitAnimLabels ()


selectNextMatch[edit]

function selectNextMatch ()

Overrides: UT2K4SPTab_LadderBase.selectNextMatch

Select the next match

ShowPanel[edit]

function ShowPanel (bool bShow)

Overrides: UT2K4SPTab_LadderBase.ShowPanel

make sure the main window is set