Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:UT2K4SPTab_SingleLadder (UT2004)

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Package: 
GUI2K4
Direct subclasses:
UT2K4SPTab_TeamQualification, UT2K4SPTab_CustomLadder, UT2K4SPTab_Qualification

Single Player Ladder page with only one ladder

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

Properties

animEntries

Type: array<UT2K4SPTab_LadderBase.AnimData>


animLabels

Type: array<UT2K4SPTab_LadderBase.AnimData>


bHasAnimated

Type: bool

true if we already have animated the ladder, to prevent reanimation when the tab is already visible

Entries

Type: array<UT2K4LadderButton>


EntryLabels

Type: array<string>

Modifiers: localized

labels to show next to the ladder button, entries should match the ladder

Labels

Type: array<GUILabel>


LadderHeight

Type: float

Dimensions where the ladder tree should be displayed

Default value: 0.8

LadderId

Type: int

The ID of the single ladder to use

Default value: -1

LadderLeft

Type: float

Dimensions where the ladder tree should be displayed

Default value: 0.05

LadderTop

Type: float

Dimensions where the ladder tree should be displayed

Default value: 0.05

Functions

Events

InitComponent

event InitComponent (GUIController pMyController, GUIComponent MyOwner)

Overrides: UT2K4SPTab_Base.InitComponent


Other instance functions

AnimateLabels

function AnimateLabels (optional bool breset)


CreateLabels

function CreateLabels ()

Create labels to go with the buttons

InitAnimLabels

function InitAnimLabels ()


selectNextMatch

function selectNextMatch ()

Overrides: UT2K4SPTab_LadderBase.selectNextMatch

Select the next match

ShowPanel

function ShowPanel (bool bShow)

Overrides: UT2K4SPTab_LadderBase.ShowPanel

make sure the main window is set