Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:UT2K4SP_CGBloodRites (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_CGBloodRites
Package: 
GUI2K4

Challenge a team and win a team mate

Written by Michiel Hendriks (c) 2003, 2004, Epic Games, Inc. All Rights Reserved

Properties

See UT2K4SP_CGBloodRites properties.

Functions

Events

HandleParameters

event HandleParameters (string Param1, string Param2)

Overrides: GUIPage.HandleParameters

param1 = preselect enemy team, fully qualified classname. param2 = not empty -> lock team change controlls

InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: FloatingWindow.InitComponent


SetVisibility

event SetVisibility (bool bIsVisible)

Overrides: GUIMultiComponent.SetVisibility


Other instance functions

CheapestBot

function int CheapestBot (array<stringlist)


GetRandomMaps

function GetRandomMaps ()


onCancelClick

function bool onCancelClick (GUIComponent Sender)

Cancel button pressed

OnCanWindowClose

function bool OnCanWindowClose (optional bool bCancelled)


OnConfirmCancel

function OnConfirmCancel (byte bButton)

Player accepts to pay the penalty

OnMapSelect

function OnMapSelect (GUIComponent Sender)


onOkClick

function bool onOkClick (GUIComponent Sender)

Play the selected match, first check if we need to assign team mates

onSelectChar

function bool onSelectChar (GUIComponent Sender)


OnWindowClose

function OnWindowClose (optional bool bCancelled)


setChallengeInfo

function setChallengeInfo (int selectedMap)


SetupNoPreview

protected function SetupNoPreview (GUILabel lbl, GUIImage img)


StartMatch

function StartMatch ()


UpdateDetails

function UpdateDetails (GUIComponent Sender)


UpdateEnemyTeam

function UpdateEnemyTeam (GUIComponent Sender)


XButtonClicked

function bool XButtonClicked (GUIComponent Sender)

Overrides: FloatingWindow.XButtonClicked