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UE2:UT2K4Tab_OnslaughtMap (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> MidGamePanel >> UT2K4Tab_OnslaughtMap
Package: 
GUI2K4

Onslaught minimap tab

Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

See UT2K4Tab_OnslaughtMap properties.

Functions[edit]

Events[edit]

Closed[edit]

event Closed (GUIComponent Sender, bool bCancelled)

Overrides: GUIMultiComponent.Closed


Free[edit]

event Free ()

Overrides: MidGamePanel.Free


InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


Opened[edit]

event Opened (GUIComponent Sender)

Overrides: GUIMultiComponent.Opened


Timer[edit]

event Timer ()

Overrides: GUIComponent.Timer


Other instance functions[edit]

DrawAttackHint[edit]

function DrawAttackHint ()


DrawCoreHint[edit]

function DrawCoreHint (bool HomeTeam)


DrawMap[edit]

function bool DrawMap (Canvas C)


DrawNodeHint[edit]

function DrawNodeHint (ONSHUDOnslaught HUD, ONSPowerCore Core)


DrawSpawnHint[edit]

function DrawSpawnHint ()


InternalOnClick[edit]

function bool InternalOnClick (GUIComponent Sender)


InternalOnPostDraw[edit]

function InternalOnPostDraw (Canvas Canvas)


InternalOnPreDraw[edit]

function bool InternalOnPreDraw (Canvas C)


LevelChanged[edit]

function LevelChanged ()

Overrides: MidGamePanel.LevelChanged


NodeTeleporting[edit]

function NodeTeleporting ()


PreDrawMap[edit]

function bool PreDrawMap (Canvas C)


SelectClick[edit]

function bool SelectClick (GUIComponent Sender)


SetHintImage[edit]

function SetHintImage (Material NewImage, int X1, int Y1, int X2, int Y2)


SetSelectedCore[edit]

function SetSelectedCore ()


ShowPanel[edit]

function ShowPanel (bool bShow)

Overrides: GUITabPanel.ShowPanel


SpawnClick[edit]

function bool SpawnClick (GUIComponent Sender)


ValidSpawnPoint[edit]

function bool ValidSpawnPoint (ONSPowerCore Core)