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UE2:UTServerAdminSpectator (UT2003)

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UT2003 Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> UTServerAdminSpectator
Package: 
xWebAdmin
This class in other games:
UT, UT2004

null

Properties

bClientMessages

Type: bool

Modifiers: config


Default value: True

bLocalizedMessages

Type: bool

Modifiers: config


Default value: True

bTeamMessages

Type: bool

Modifiers: config


Default value: True

bVoiceMessages

Type: bool

Modifiers: config


LastMsg

Type: byte


Messages

Type: array<string>


NextMsg

Type: byte


ReceivedMsgMax

Type: byte

Modifiers: config


Default value: 32

Server

Type: UTServerAdmin


Structs

PlayerMessage

PlayerReplicationInfo PRI 
string Text 
name Type 
PlayerMessage Next 
pointer to next message

Functions

Exec functions

Pause

exec function Pause ()

Overrides: PlayerController.Pause


Events

ClientMessage

event ClientMessage (coerce string S, optional name Type)

Overrides: PlayerController.ClientMessage


Destroyed

event Destroyed ()

Overrides: PlayerController.Destroyed


PreBeginPlay

event PreBeginPlay ()

Overrides: Controller.PreBeginPlay


ReceiveLocalizedMessage

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerController.ReceiveLocalizedMessage


TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)

Overrides: PlayerController.TeamMessage


Other instance functions

AddMessage

function AddMessage (PlayerReplicationInfo PRI, string S, name Type)


ClientGameEnded

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerController.ClientVoiceMessage


Dump

function Dump ()


FormatMessage

function string FormatMessage (PlayerReplicationInfo PRI, string Text, name Type)


GameHasEnded

function GameHasEnded ()

Overrides: Controller.GameHasEnded


LastMessage

function int LastMessage ()


NextMessage

function string NextMessage (out int msg)


SetPause

function bool SetPause (bool bPause)

Overrides: PlayerController.SetPause