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UE2:UnrealPlayer instance functions (UT2004)

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UT2004 Object >> Actor >> Controller >> PlayerController >> UnrealPlayer (instance functions)

Instance functions

AutoJoinVoiceChat

simulated function AutoJoinVoiceChat ()

Overrides: PlayerController.AutoJoinVoiceChat


AutoTaunt

function bool AutoTaunt ()

Overrides: Controller.AutoTaunt


AwardAdrenaline

function AwardAdrenaline (float amount)

Overrides: Controller.AwardAdrenaline


ClientDelayedAnnouncement

function ClientDelayedAnnouncement (Sound AnnouncementSound, byte Delay)


ClientDelayedAnnouncementNamed

function ClientDelayedAnnouncementNamed (name Announcement, byte Delay)


ClientGameEnded

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


ClientPlayTakeHit

function ClientPlayTakeHit (Object.Vector HitLoc, byte Damage, class<DamageTypedamageType)


ClientReceiveBotDebugString

simulated function ClientReceiveBotDebugString (string DebugString)


ClientReceiveLoginMenu

simulated function ClientReceiveLoginMenu (string MenuClass, bool bForce)


ClientSendCombos

simulated function ClientSendCombos (TeamPlayerReplicationInfo PRI, byte Combos0, byte Combos1, byte Combos2, byte Combos3, byte Combos4)


ClientSendMultiKills

simulated function ClientSendMultiKills (TeamPlayerReplicationInfo PRI, byte MultiKills0, byte MultiKills1, byte MultiKills2, byte MultiKills3, byte MultiKills4, byte MultiKills5, byte MultiKills6)


ClientSendSprees

simulated function ClientSendSprees (TeamPlayerReplicationInfo PRI, byte Spree0, byte Spree1, byte Spree2, byte Spree3, byte Spree4, byte Spree5)


ClientSendStats

simulated function ClientSendStats (TeamPlayerReplicationInfo PRI, int newgoals, bool bNewFirstBlood, int newkills, int newsuicides, int newFlagTouches, int newFlagReturns, int newFlakCount, int newComboCount, int newHeadCount, int newRanOverCount, int newDaredevilPoints)


ClientSendVehicle

simulated function ClientSendVehicle (TeamPlayerReplicationInfo PRI, class<VehicleV, int Kills, int Deaths, int DeathsDriving, int i)


ClientSendWeapon

simulated function ClientSendWeapon (TeamPlayerReplicationInfo PRI, class<WeaponW, int kills, int deaths, int deathsholding, int i)


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Controller.DisplayDebug


DontReuseTaunt

function bool DontReuseTaunt (int T)

Overrides: Controller.DontReuseTaunt


GetCustomRewardAnnouncerClass

simulated function string GetCustomRewardAnnouncerClass ()

Overrides: PlayerController.GetCustomRewardAnnouncerClass


GetCustomStatusAnnouncerClass

simulated function string GetCustomStatusAnnouncerClass ()

Overrides: PlayerController.GetCustomStatusAnnouncerClass


GetMessageIndex

function byte GetMessageIndex (name PhraseName)

Overrides: Controller.GetMessageIndex


LogMultiKills

function LogMultiKills (float Reward, bool bEnemyKill)


NeedNetNotify

simulated function bool NeedNetNotify ()

Overrides: PlayerController.NeedNetNotify


NewClientPlayTakeHit

function NewClientPlayTakeHit (Object.Vector AttackLoc, Object.Vector HitLoc, byte Damage, class<DamageTypedamageType)


NotifyTakeHit

function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageTypedamageType, Object.Vector Momentum)

Overrides: Controller.NotifyTakeHit


PlayAnnouncement

simulated function PlayAnnouncement (Sound ASound, byte AnnouncementLevel, optional bool bForce)

Overrides: PlayerController.PlayAnnouncement


PlayRewardAnnouncement

simulated function PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)

Overrides: PlayerController.PlayRewardAnnouncement


PlayStartupMessage

function PlayStartupMessage (byte StartupStage)


PlayStatusAnnouncement

simulated function PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)

Overrides: PlayerController.PlayStatusAnnouncement


PlayWinMessage

function PlayWinMessage (bool bWinner)


Possess

function Possess (Pawn aPawn)

Overrides: PlayerController.Possess


ServerChatDebug

function ServerChatDebug ()

Overrides: PlayerController.ServerChatDebug


ServerDropFlag

function ServerDropFlag ()


ServerGetNextVehicleStats

function ServerGetNextVehicleStats (TeamPlayerReplicationInfo PRI, int i)


ServerGetNextWeaponStats

function ServerGetNextWeaponStats (TeamPlayerReplicationInfo PRI, int i)


ServerPlayVehicleHorn

function ServerPlayVehicleHorn (int HornIndex)


ServerSendBotDebugString

function ServerSendBotDebugString ()


ServerSetReadyToStart

function ServerSetReadyToStart ()


ServerShowPathToBase

function ServerShowPathToBase (int TeamNum)


ServerTaunt

function ServerTaunt (name AnimName)


ServerUpdateStatArrays

function ServerUpdateStatArrays (TeamPlayerReplicationInfo PRI)


ServerUpdateStats

function ServerUpdateStats (TeamPlayerReplicationInfo PRI)


SetCustomRewardAnnouncerClass

simulated function SetCustomRewardAnnouncerClass (string NewAnnouncerClass)

Overrides: PlayerController.SetCustomRewardAnnouncerClass


SetCustomStatusAnnouncerClass

simulated function SetCustomStatusAnnouncerClass (string NewAnnouncerClass)

Overrides: PlayerController.SetCustomStatusAnnouncerClass


ShowLoginMenu

simulated function ShowLoginMenu ()


ShowMidGameMenu

function ShowMidGameMenu (bool bPause)

Overrides: PlayerController.ShowMidGameMenu


SoakPause

function SoakPause (Pawn P)