My program doesn't have bugs. It just develops random features.
UE2:UseObjective (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective >> UseObjective |
- Package:
- UnrealGame
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Default values
Property | Value |
---|---|
Announcer_DisabledObjective | AnnouncerAssault.Objective_Accomplished |
Objective_Info_Attacker | "Use Objective" |
ObjectiveDescription | "Reach Objective and Use it to disable it." |
Functions
Events
Touch
event Touch (Actor Other)
Overrides: ProximityObjective.Touch
UsedBy
event UsedBy (Pawn User)
Overrides: Actor.UsedBy
Other instance functions
TellBotHowToDisable
Overrides: ProximityObjective.TellBotHowToDisable