My program doesn't have bugs. It just develops random features.

UE2:UseObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective >> UseObjective
Package: 
UnrealGame

null

Default values

Property Value
Announcer_DisabledObjective AnnouncerAssault.Objective_Accomplished
Objective_Info_Attacker "Use Objective"
ObjectiveDescription "Reach Objective and Use it to disable it."

Functions

Events

Touch

event Touch (Actor Other)

Overrides: ProximityObjective.Touch


UsedBy

event UsedBy (Pawn User)

Overrides: Actor.UsedBy


Other instance functions

TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: ProximityObjective.TellBotHowToDisable