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UE2:Volume (UT2004)
Contents
- Package:
- Engine
- Direct subclasses:
- ASCriticalObjectiveVolume, BlockingVolume, LeavingBattleFieldVolume, LimitationVolume, PhysicsVolume, SnipingVolume
- Known custom subclasses:
- Crusha/UltimateMappingTools, Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificPhysicsVolume, Crusha/UltimateMappingTools/CullDistanceVolume, Crusha/UltimateMappingTools/HealVolume, Crusha/UltimateMappingTools/NetworkImportanceVolume
- This class in other games:
- UE2Runtime, UT2003, U2, U2XMP, UT3, UDK
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Volume: a bounding volume touch() and untouch() notifications to the volume as actors enter or leave it enteredvolume() and leftvolume() notifications when center of actor enters the volume pawns with bIsPlayer==true cause playerenteredvolume notifications instead of actorenteredvolume() This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'Volume'
AssociatedActorTag
Type: name
Used by L.D. to specify tag of associated actor
DecoList
Type: DecorationList
Modifiers: edfindable
A list of decorations to be spawned inside the volume when the level starts
LocationName
Type: string
Modifiers: localized
Default value: "unspecified"
LocationPriority
Type: int
Internal variables
AssociatedActor
Type: Actor
this actor gets touch() and untouch notifications as the volume is entered or left
Default values
Property | Value |
---|---|
bCollideActors | True |
bSkipActorPropertyReplication | True |
Functions
Native functions
Encompasses
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
States
AssociatedTouch
AssociatedTouch.BeginState
Overrides: Object.BeginState (global)
AssociatedTouch.touch
Overrides: Actor.Touch (global)
AssociatedTouch.untouch
Overrides: Actor.UnTouch (global)