I'm a doctor, not a mechanic
UE2:Warlord (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- SkaarjPack
- This class in other games:
- RTNP, U1, UT, UT2004
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Properties[edit]
bRocketDir[edit]
Type: bool
Default values[edit]
Functions[edit]
Events[edit]
Falling[edit]
singular event Falling ()
Overrides: Pawn.Falling
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Pawn.HitWall
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: xPawn.Landed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Monster.PostBeginPlay
Other instance functions[edit]
Dodge[edit]
function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)
Overrides: xPawn.Dodge
FireProjectile[edit]
function FireProjectile ()
Overrides: Monster.FireProjectile
Flap[edit]
function Flap ()
GetFireStart[edit]
Overrides: Monster.GetFireStart
PlayDirectionalDeath[edit]
simulated function PlayDirectionalDeath (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalDeath
PlayDirectionalHit[edit]
simulated function PlayDirectionalHit (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalHit
PlayTakeHit[edit]
Overrides: Monster.PlayTakeHit
PlayVictory[edit]
function PlayVictory ()
Overrides: Monster.PlayVictory
RangedAttack[edit]
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SameSpeciesAs[edit]
Overrides: Monster.SameSpeciesAs
SetMovementPhysics[edit]
function SetMovementPhysics ()
Overrides: Monster.SetMovementPhysics
Step[edit]
function Step ()