I'm a doctor, not a mechanic
UE1:Warlord (UT)
Object >> Actor >> Pawn >> ScriptedPawn >> Warlord |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 CanFireAtEnemy
- 2.2.2 Died
- 2.2.3 Flap
- 2.2.4 PlayChallenge
- 2.2.5 PlayDying
- 2.2.6 PlayInAir
- 2.2.7 PlayLanded
- 2.2.8 PlayMeleeAttack
- 2.2.9 PlayMovingAttack
- 2.2.10 PlayPatrolStop
- 2.2.11 PlayRangedAttack
- 2.2.12 PlayRunning
- 2.2.13 PlayTakeHit
- 2.2.14 PlayThreatening
- 2.2.15 PlayTurning
- 2.2.16 PlayVictoryDance
- 2.2.17 PlayWaiting
- 2.2.18 PlayWaitingAmbush
- 2.2.19 PlayWalking
- 2.2.20 PreSetMovement
- 2.2.21 SetMovementPhysics
- 2.2.22 Step
- 2.2.23 TryToDuck
- 2.2.24 TweenToFalling
- 2.2.25 TweenToFighter
- 2.2.26 TweenToPatrolStop
- 2.2.27 TweenToRunning
- 2.2.28 TweenToWaiting
- 2.2.29 TweenToWalking
- 3 States
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Warlord.
Properties[edit]
Property group 'Warlord'[edit]
bTeleportWhenHurt[edit]
Type: bool
StrikeDamage[edit]
Type: byte
Default value: 40
Internal variables[edit]
LastDuckTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AccelRate | 1500.0 |
Acquire | Sound'UnrealI.WarLord.acquire1WL' |
Aggressiveness | 0.5 |
AirSpeed | 440.0 |
bCanStrafe | True |
bHasRangedAttack | True |
bIsBoss | True |
bMovingRangedAttack | True |
CarcassType | Class'UnrealI.WarlordCarcass' |
CollisionHeight | 78.0 |
CollisionRadius | 52.0 |
CombatStyle | 0.5 |
Die | Sound'UnrealI.WarLord.DeathCry1WL' |
DrawType | DT_Mesh |
Fear | Sound'UnrealI.WarLord.threat1WL' |
GroundSpeed | 440.0 |
Health | 1100 |
HitSound1 | Sound'UnrealI.WarLord.injur1WL' |
HitSound2 | Sound'UnrealI.WarLord.injur2WL' |
Intelligence | BRAINS_HUMAN |
Mass | 1000.0 |
MeleeRange | 70.0 |
Mesh | LodMesh'UnrealI.WarlordM' |
NameArticle | " the " |
RangedProjectile | Class'UnrealI.WarlordRocket' |
ReducedDamageType | 'exploded' |
ReFireRate | 0.7 |
Roam | Sound'UnrealI.WarLord.roam1WL' |
SightRadius | 3000.0 |
Threaten | Sound'UnrealI.WarLord.threat1WL' |
TransientSoundVolume | 12.0 |
WalkingSpeed | 0.25 |
Functions[edit]
Events[edit]
Falling[edit]
Overrides: ScriptedPawn.Falling
Landed[edit]
Overrides: Pawn.Landed
Other instance functions[edit]
CanFireAtEnemy[edit]
Overrides: ScriptedPawn.CanFireAtEnemy
Died[edit]
Overrides: Pawn.Died
Flap[edit]
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
Step[edit]
TryToDuck[edit]
Overrides: ScriptedPawn.TryToDuck
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
Charging[edit]
Charging.BeginState[edit]
Overrides: ScriptedPawn.Charging.BeginState
Charging.HitWall[edit]
Overrides: ScriptedPawn.Charging.HitWall
Mutilating[edit]
Mutilating.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Mutilating.BeginState[edit]
Overrides: Object.BeginState (global)
Mutilating.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
Mutilating.Landed[edit]
Overrides: Landed (global)
Mutilating.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Mutilating.EnemyAcquired[edit]
Overrides: ScriptedPawn.EnemyAcquired (global)
TacticalMove[edit]
TacticalMove.BeginState[edit]
Overrides: ScriptedPawn.TacticalMove.BeginState
TacticalMove.HitWall[edit]
Overrides: ScriptedPawn.TacticalMove.HitWall
Teleporting[edit]
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange
Teleporting.BeginState[edit]
Overrides: Object.BeginState (global)
Teleporting.Tick[edit]
Overrides: Actor.Tick (global)