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UE2:WeaponAttachment (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment |
- Package:
- Engine
- Direct subclass:
- U2WeaponAttachment
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
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Properties
bAutoFire
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
FiringMode
Type: byte
replicated to identify what type of firing/reload animations to play
FiringSpeed
Type: float
Default value: 1.0
FlashCount
Type: byte
when incremented, draw muzzle flash for current frame
Default values
Property | Value |
---|---|
bReplicateInstigator | True |
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
ThirdPersonEffects
simulated event ThirdPersonEffects ()