My program doesn't have bugs. It just develops random features.
UE2:WeaponInvLeechGun (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AuthorityAltFire
- 2.2.2 EverywhereAltFire
- 2.2.3 GetAltFireAmmoUsed
- 2.2.4 GetProjSpeed
- 2.2.5 NotifyAmbientSoundStart
- 2.2.6 NotifyAmbientSoundStop
- 2.2.7 NotifyHideSplat
- 2.2.8 NotifyPlaySoundSlot
- 2.2.9 NotifyShowSplat
- 2.2.10 PostSetAimingParameters
- 2.2.11 PreSetAimingParameters
- 2.2.12 ShouldFertilize
- 3 States
- Package:
- U2Weapons
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WeaponInvLeechGun.uc $Author: Mfox $ $Date: 11/19/02 2:02a $ $Revision: 34 $
Properties[edit]
Property group 'WeaponInvLeechGun'[edit]
FertilizedChargeThreshold[edit]
Type: float
Default value: 0.25
Internal variables[edit]
BeginChargeTime[edit]
Type: float
bShouldFertilize[edit]
Type: int
NumTicks[edit]
Type: int
Default values[edit]
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
AuthorityAltFire[edit]
function AuthorityAltFire ()
Overrides: U2Weapon.AuthorityAltFire
EverywhereAltFire[edit]
simulated function EverywhereAltFire ()
Overrides: U2Weapon.EverywhereAltFire
GetAltFireAmmoUsed[edit]
simulated function int GetAltFireAmmoUsed ()
Overrides: U2Weapon.GetAltFireAmmoUsed
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
NotifyAmbientSoundStart[edit]
simulated function NotifyAmbientSoundStart ()
NotifyAmbientSoundStop[edit]
simulated function NotifyAmbientSoundStop ()
NotifyHideSplat[edit]
simulated function NotifyHideSplat ()
NotifyPlaySoundSlot[edit]
simulated function NotifyPlaySoundSlot (string Slot)
Overrides: U2Weapon.NotifyPlaySoundSlot
NotifyShowSplat[edit]
simulated function NotifyShowSplat ()
PostSetAimingParameters[edit]
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: U2Weapon.PostSetAimingParameters
PreSetAimingParameters[edit]
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: U2Weapon.PreSetAimingParameters
ShouldFertilize[edit]
function int ShouldFertilize ()
States[edit]
Charging[edit]
Modifiers: simulated
Charging.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Charging.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Charging.Tick[edit]
simulated event Tick (float DeltaSeconds)
Overrides: Actor.Tick (global)