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UE2:WeaponInvLeechGun (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AuthorityAltFire
- 2.2.2 EverywhereAltFire
- 2.2.3 GetAltFireAmmoUsed
- 2.2.4 GetProjSpeed
- 2.2.5 NotifyAmbientSoundStart
- 2.2.6 NotifyAmbientSoundStop
- 2.2.7 NotifyHideSplat
- 2.2.8 NotifyPlaySoundSlot
- 2.2.9 NotifyShowSplat
- 2.2.10 PostSetAimingParameters
- 2.2.11 PreSetAimingParameters
- 2.2.12 ShouldFertilize
- 3 States
- Package:
- U2Weapons
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WeaponInvLeechGun.uc $Author: Mfox $ $Date: 11/19/02 2:02a $ $Revision: 34 $
Properties
Property group 'WeaponInvLeechGun'
FertilizedChargeThreshold
Type: float
Default value: 0.25
Internal variables
BeginChargeTime
Type: float
bShouldFertilize
Type: int
NumTicks
Type: int
Default values
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
AuthorityAltFire
function AuthorityAltFire ()
Overrides: U2Weapon.AuthorityAltFire
EverywhereAltFire
simulated function EverywhereAltFire ()
Overrides: U2Weapon.EverywhereAltFire
GetAltFireAmmoUsed
simulated function int GetAltFireAmmoUsed ()
Overrides: U2Weapon.GetAltFireAmmoUsed
GetProjSpeed
Overrides: Weapon.GetProjSpeed
NotifyAmbientSoundStart
simulated function NotifyAmbientSoundStart ()
NotifyAmbientSoundStop
simulated function NotifyAmbientSoundStop ()
NotifyHideSplat
simulated function NotifyHideSplat ()
NotifyPlaySoundSlot
simulated function NotifyPlaySoundSlot (string Slot)
Overrides: U2Weapon.NotifyPlaySoundSlot
NotifyShowSplat
simulated function NotifyShowSplat ()
PostSetAimingParameters
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: U2Weapon.PostSetAimingParameters
PreSetAimingParameters
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: U2Weapon.PreSetAimingParameters
ShouldFertilize
function int ShouldFertilize ()
States
Charging
Modifiers: simulated
Charging.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Charging.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
Charging.Tick
simulated event Tick (float DeltaSeconds)
Overrides: Actor.Tick (global)