My program doesn't have bugs. It just develops random features.
UE2:WeaponInvMagicPistol (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2Weapons
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WeaponInvMagicPistol.uc $Author: Mbaldwin $ $Date: 12/10/02 8:16p $ $Revision: 5 $
Default values[edit]
Property | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DecoEffects[0] |
|
||||||||||||||||||
ThirdPersonMesh | LegendMesh'GlmWeaponsG.P_TP_Magic' |
Instance functions[edit]
GiveTo[edit]
Overrides: U2Weapon.GiveTo
MeshAgentCallActionEx[edit]
simulated function MeshAgentCallActionEx (name Sequence)
Overrides: U2Weapon.MeshAgentCallActionEx
NotifyPlaySoundSlot[edit]
simulated function NotifyPlaySoundSlot (string Slot)
Overrides: U2Weapon.NotifyPlaySoundSlot
SetFireSkin[edit]
simulated function SetFireSkin ()
Overrides: U2Weapon.SetFireSkin
TraceFire[edit]
function TraceFire (float TraceSpread)
Overrides: U2Weapon.TraceFire
Trigger[edit]
Overrides: Actor.Trigger