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UE2:WeaponInvRocketLauncherEx (U2XMP)
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Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvRocketLauncher >> WeaponInvRocketLauncherEx |
Contents
- Package:
- U2Weapons
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WeaponInvRocketLauncherEx.uc $Author: Mfox $ $Date: 12/14/02 10:53p $ $Revision: 12 $
Properties[edit]
Property group 'WeaponInvRocketLauncherEx'[edit]
CheckTargetInterval[edit]
Type: float
Default value: 0.15
Internal variables[edit]
CheckTargetTimer[edit]
Type: float
PaintedTargets[edit]
Type: Actor
Array size: 4
also used for painted targets before rockets are fired.
RocketCounter[edit]
Type: int
Instance functions[edit]
AuthorityAltFire[edit]
function AuthorityAltFire ()
Overrides: U2Weapon.AuthorityAltFire
EverywhereAltFire[edit]
simulated function EverywhereAltFire ()
Overrides: U2Weapon.EverywhereAltFire
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: WeaponInvRocketLauncher.HandleTargetDetails
PostSetAimingParameters[edit]
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: U2Weapon.PostSetAimingParameters
PreSetAimingParameters[edit]
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: U2Weapon.PreSetAimingParameters
States[edit]
AltCharging[edit]
Modifiers: simulated
AltCharging.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
AltCharging.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
AltCharging.Tick[edit]
simulated event Tick (float DeltaSeconds)
Overrides: Actor.Tick (global)
AltCharging.CheckTargets[edit]
simulated function CheckTargets ()
AltCharging.PaintTarget[edit]
simulated function PaintTarget (Pawn PaintedTarget)
AltCharging.ProjectileFire[edit]
Overrides: WeaponInvRocketLauncher.ProjectileFire (global)