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UE2:WeaponInvSniperRifle instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 CalcFireOffset
- 1.3 CalcShellOffset
- 1.4 ClearWeaponEffects
- 1.5 ClientTraceImpact
- 1.6 GetCrosshairAngle0
- 1.7 GetCrosshairAngle120
- 1.8 GetCrosshairAngle144
- 1.9 GetCrosshairAngle168
- 1.10 GetCrosshairAngle192
- 1.11 GetCrosshairAngle216
- 1.12 GetCrosshairAngle24
- 1.13 GetCrosshairAngle240
- 1.14 GetCrosshairAngle264
- 1.15 GetCrosshairAngle288
- 1.16 GetCrosshairAngle312
- 1.17 GetCrosshairAngle336
- 1.18 GetCrosshairAngle48
- 1.19 GetCrosshairAngle72
- 1.20 GetCrosshairAngle96
- 1.21 GetCrosshairRadius
- 1.22 GetCrosshairRingLocation
- 1.23 GetFireAmmoUsed
- 1.24 HandleTargetDetails
- 1.25 NotifyCutsceneBegin
- 1.26 ProcessTraceHitEx
- 1.27 PutDown
- 1.28 SetCrosshair
- 1.29 SetPlayerFOV
- 1.30 UnZoom
- 1.31 UpdateTracer
- 1.32 Zoom
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Instance functions[edit]
AltFire[edit]
simulated function AltFire ()
Overrides: U2Weapon.AltFire
CalcFireOffset[edit]
Overrides: U2Weapon.CalcFireOffset
CalcShellOffset[edit]
simulated function Object.Vector CalcShellOffset (Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: U2Weapon.CalcShellOffset
ClearWeaponEffects[edit]
simulated function ClearWeaponEffects ()
Overrides: U2Weapon.ClearWeaponEffects
ClientTraceImpact[edit]
simulated function ClientTraceImpact (Actor.CheckResult Hit)
Overrides: U2Weapon.ClientTraceImpact
GetCrosshairAngle0[edit]
simulated function float GetCrosshairAngle0 ()
GetCrosshairAngle120[edit]
simulated function float GetCrosshairAngle120 ()
GetCrosshairAngle144[edit]
simulated function float GetCrosshairAngle144 ()
GetCrosshairAngle168[edit]
simulated function float GetCrosshairAngle168 ()
GetCrosshairAngle192[edit]
simulated function float GetCrosshairAngle192 ()
GetCrosshairAngle216[edit]
simulated function float GetCrosshairAngle216 ()
GetCrosshairAngle24[edit]
simulated function float GetCrosshairAngle24 ()
GetCrosshairAngle240[edit]
simulated function float GetCrosshairAngle240 ()
GetCrosshairAngle264[edit]
simulated function float GetCrosshairAngle264 ()
GetCrosshairAngle288[edit]
simulated function float GetCrosshairAngle288 ()
GetCrosshairAngle312[edit]
simulated function float GetCrosshairAngle312 ()
GetCrosshairAngle336[edit]
simulated function float GetCrosshairAngle336 ()
GetCrosshairAngle48[edit]
simulated function float GetCrosshairAngle48 ()
GetCrosshairAngle72[edit]
simulated function float GetCrosshairAngle72 ()
GetCrosshairAngle96[edit]
simulated function float GetCrosshairAngle96 ()
GetCrosshairRadius[edit]
simulated function float GetCrosshairRadius ()
GetCrosshairRingLocation[edit]
simulated function Object.Point GetCrosshairRingLocation ()
GetFireAmmoUsed[edit]
simulated function int GetFireAmmoUsed ()
Overrides: U2Weapon.GetFireAmmoUsed
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
NotifyCutsceneBegin[edit]
simulated function NotifyCutsceneBegin ()
Overrides: U2Weapon.NotifyCutsceneBegin
ProcessTraceHitEx[edit]
function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)
Overrides: U2Weapon.ProcessTraceHitEx
PutDown[edit]
simulated function bool PutDown ()
Overrides: Weapon.PutDown
SetCrosshair[edit]
simulated function SetCrosshair ()
Overrides: U2Weapon.SetCrosshair
SetPlayerFOV[edit]
simulated function SetPlayerFOV (float NewFOV)
UnZoom[edit]
simulated function UnZoom (optional bool bForce)
UpdateTracer[edit]
simulated function UpdateTracer (Actor.CheckResult Hit, int Index)
Zoom[edit]
simulated function Zoom ()