I'm a doctor, not a mechanic
UE2:WeaponLocker (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XWeapons
- Known custom subclasses:
- Wormbo/OnslaughtSpecials, Jrubzjeknf/TeamSpecificActors, Jrubzjeknf/TeamSpecificActors/TeamSpecificWeaponLocker, Wormbo/OnslaughtSpecialsLite
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Properties
Property group 'WeaponLocker'
bSentinelProtected
Type: bool
Weapons
Type: array<WeaponEntry>
Internal variables
Customers
Type: array<PawnToucher>
Effect
Type: FX_WeaponLocker
LockerString
Type: string
Modifiers: localized
Default value: "Weapon Locker"
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bStatic | True | ||||||||
CollisionHeight | 50.0 | ||||||||
CollisionRadius | 80.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 0.5 | ||||||||
DrawScale3D |
|
||||||||
DrawType | DT_StaticMesh | ||||||||
MessageClass | Class'UnrealGame.PickupMessagePlus' | ||||||||
NetUpdateFrequency | 1.0 | ||||||||
PickupMessage | "You loaded up at a weapon locker." | ||||||||
PickupSound | Sound'NewWeaponSounds.WeaponsLocker_01' | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
StaticMesh | StaticMesh'NewWeaponStatic.WeaponLockerM' |
Structs
PawnToucher
WeaponEntry
Functions
Static functions
UpdateHUD
simulated static function UpdateHUD (Hud H)
Overrides: Pickup.UpdateHUD
Events
destroyed
simulated event destroyed ()
Overrides: Pickup.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
AddCustomer
BotDesireability
Overrides: Pickup.BotDesireability
DetourWeight
Overrides: Pickup.DetourWeight
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Pickup.GetHumanReadableName
HasCustomer
Reset
function Reset ()
Overrides: Pickup.Reset
SpawnLockerWeapon
simulated function SpawnLockerWeapon ()
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
States
Disabled
Disabled.BeginState
simulated event BeginState ()
Overrides: Pickup.Disabled.BeginState
LockerPickup
Modifiers: auto
LockerPickup.Touch
simulated event Touch (Actor Other)
Overrides: Actor.Touch (global)
LockerPickup.ReadyToPickup
Overrides: Pickup.ReadyToPickup (global)