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UE2:Weapon_LinkTurret (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> LinkGun >> Weapon_LinkTurret
Package: 
UT2k4AssaultFull

Weapon_LinkTurret Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
AmbientGlow 64
AttachmentClass Class'UT2k4AssaultFull.WA_LinkTurret'
bCanThrow False
bNoInstagibReplace True
CenteredRoll 0
DisplayFOV 90.0
DrawScale 0.75
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] UT2k4AssaultFull.FM_LinkTurret_Fire
FireModeClass[1] UT2k4AssaultFull.FM_LinkTurret_AltFire
IconMaterial None
InventoryGroup 1
ItemName "Turret weapon"
Mesh SkeletalMesh'AS_VehiclesFull_M.LinkTurret_FP'
OldMesh None
OldPickup ""
PickupClass None
PlayerViewOffset
Member Value
X -25.0
Y 0.0
Z -160.0
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
Priority 1
SelectSound None
SmallViewOffset
Member Value
X -25.0
Y 0.0
Z -160.0

Functions[edit]

Events[edit]

WeaponTick[edit]

simulated event WeaponTick (float dt)

Overrides: LinkGun.WeaponTick


Other instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: LinkGun.BestMode


GetEffectStart[edit]

simulated function Object.Vector GetEffectStart ()

Overrides: LinkGun.GetEffectStart


IncrementFlashCount[edit]

simulated function IncrementFlashCount (int mode)

Overrides: LinkGun.IncrementFlashCount


PawnUnpossessed[edit]

simulated function PawnUnpossessed ()

Overrides: Weapon.PawnUnpossessed


UpdateLinkColor[edit]

simulated function UpdateLinkColor (LinkAttachment.ELinkColor Color)

Overrides: LinkGun.UpdateLinkColor