I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:XBombSpawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombSpawn |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
xBombSpawn.
Properties
Property group 'xBombSpawn'
TakenSound
Type: Sound
Default value: Sound'GameSounds.CTFAlarm'
Internal variables
FlagType
Default value: Class'XGame.xBombFlag'
myFlag
Type: xBombFlag
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bCollideActors | True |
bNotBased | True |
bUnlit | True |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
DefenderTeamIndex | 255 |
DrawScale | 3.0 |
DrawType | DT_StaticMesh |
LightBrightness | 128.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 37 |
LightRadius | 6.0 |
LightSaturation | 255 |
LightType | LT_SubtlePulse |
NetUpdateFrequency | 8.0 |
ObjectiveName | "Bomb Spawn" |
StaticMesh | XGame_rc.BallMesh |
Functions
Events
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
Other instance functions
BetterObjectiveThan
Overrides: GameObjective.BetterObjectiveThan
BotNearObjective
Overrides: GameObjective.BotNearObjective