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UE2:XDeathMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> XDeathMessage
Package: 
XGame
This class in other games:
UT2004

A Death Message.

Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.

Properties

Property group 'Message'

KilledString

Type: string

Modifiers: localized


Default value: "was killed by"

SomeoneString

Type: string

Modifiers: localized


Default value: "someone"

Internal variables

bNoConsoleDeathMessages

Type: bool

Modifiers: config


Default values

Property Value
bIsSpecial False
ChildMessage Class'XGame.xKillerMessagePlus'
DrawColor
Member Value
A 255
B 0
G 0
R 255

Static functions

ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetConsoleColor

static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)

Overrides: LocalMessage.GetConsoleColor


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString