Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:XMPStationaryTurret (U2)

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U2 Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret
Package: 
Vehicles
Direct subclasses:
BaseGiantTurret, CarnivalTurret, GardenTurret, LowlandsGiantTurret, LowlandsMediumWingedTurret, LowlandsRoundhouseTurret

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Properties

Property group 'XMPStationaryTurret'

DamageFilterClass

Type: class<DamageFilter>


Default value: Class'Vehicles.DamageFilterVehicles'

ExplosionClass

Type: class<Actor>

class used to handle explosion effect, sound

Default value: Class'U2.GiantExplosion'

MyTeam

Type: int


Default value: 255

MyTurretCost

Type: int


Default value: 50

RespawnDelay

Type: float


Default value: 60.0

Internal variables

bHaveSpawnedEffect

Type: bool


ImDead

Type: bool


MyCabViewModel

Type: XMPVehicleCabViewModel


MyTurretProxy

Type: TurretProxy


SinceLastChecked

Type: float


SpawnEffect

Type: class<Actor>


Default value: Class'Vehicles.VehicleSpawnEffect'

Default values

Property Value
RadarRotationOffset -16384
RotateSound Sound'U2AmbientA.Doors_Ambient.DoorSlide_12'
RotateStartSound Sound'U2AmbientA.Doors_Opening.OpeningPowerUp_05'

Functions

Events

TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: StationaryTurret.TakeDamage


Tick

event Tick (float Delta)

Overrides: StationaryTurret.Tick


Other instance functions

ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController pc, Pawn P)

Overrides: StationaryTurret.ClientKDriverEnter


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController pc, Pawn P)

Overrides: StationaryTurret.ClientKDriverLeave


FeignDeath

simulated function FeignDeath ()

Overrides: StationaryTurret.FeignDeath


KDriverEnter

function KDriverEnter (Pawn p)

Overrides: StationaryTurret.KDriverEnter


KDriverLeave

function bool KDriverLeave (bool bForceLeave)

Overrides: StationaryTurret.KDriverLeave


Resurrect

simulated function Resurrect ()

Overrides: StationaryTurret.Resurrect


SetTeam

function SetTeam (int NewTeam)

Overrides: StationaryTurret.SetTeam