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UE2:XPawnGibGroup (UT2003)

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UT2003 Object >> XPawnGibGroup
Package: 
XEffects
This class in other games:
UT2004

null

Properties

Property group 'Gib'

Gibs

Type: array<class<Gib> >


Default value, index 0: Class'XEffects.GibOrganicRedCalf'

Default value, index 1: Class'XEffects.GibOrganicRedForearm'

Default value, index 2: Class'XEffects.GibOrganicRedForearm'

Default value, index 3: Class'XEffects.GibOrganicRedHead'

Default value, index 4: Class'XEffects.GibOrganicRedTorso'

Default value, index 5: Class'XEffects.GibOrganicRedUpperArm'

Internal variables

BloodEmitClass

Type: class<xEmitter>


Default value: Class'XEffects.BloodJet'

BloodGibClass

Type: class<xEmitter>


Default value: Class'XEffects.BloodExplosion'

BloodHitClass

Type: class<xEmitter>


Default value: Class'XEffects.BloodSmallHit'

GibSounds

Type: Sound

Array size: 3


Default value, index 0: Sound'PlayerSounds.NewGib1'

Default value, index 1: Sound'PlayerSounds.NewGib3'

Default value, index 2: Sound'PlayerSounds.NewGib4'

LowGoreBloodEmitClass

Type: class<xEmitter>


Default value: Class'XEffects.AlienBloodJet'

LowGoreBloodGibClass

Type: class<xEmitter>


Default value: Class'XEffects.AlienBloodExplosion'

LowGoreBloodHitClass

Type: class<xEmitter>


Default value: Class'XEffects.AlienSmallHit'

Enums

EGibType

EGT_Calf 
EGT_Forearm 
EGT_Hand 
EGT_Head 
EGT_Torso 
EGT_Upperarm 

Static functions

GetBloodEmitClass

static function class<xEmitterGetBloodEmitClass ()


GetGibClass

static function class<GibGetGibClass (EGibType gibType)


GibSound

static function Sound GibSound ()


PrecacheContent

static function PrecacheContent (LevelInfo Level)