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UE2:xPawn defaults (UT2003)

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UT2003 Object >> Actor >> Pawn >> UnrealPawn >> xPawn (defaults)

Default values[edit]

Property Value
AirAnims[0] 'JumpF_Mid'
AirAnims[1] 'JumpB_Mid'
AirAnims[2] 'JumpL_Mid'
AirAnims[3] 'JumpR_Mid'
AirSpeed 440.0
AirStillAnim 'Jump_Mid'
bActorShadows True
BaseEyeHeight 30.0
bDoTorsoTwist True
BloodEffect Class'XEffects.BloodJet'
bNetNotify True
bPhysicsAnimUpdate True
bPlayerShadows True
CollisionHeight 44.0
CollisionRadius 25.0
ControllerClass Class'XGame.xBot'
CrouchAnims[0] 'CrouchF'
CrouchAnims[1] 'CrouchB'
CrouchAnims[2] 'CrouchL'
CrouchAnims[3] 'CrouchR'
CrouchHeight 29.0
CrouchRadius 25.0
CrouchTurnLeftAnim 'Crouch_TurnL'
CrouchTurnRightAnim 'Crouch_TurnR'
DodgeAnims[0] 'DodgeF'
DodgeAnims[1] 'DodgeB'
DodgeAnims[2] 'DodgeL'
DodgeAnims[3] 'DodgeR'
DodgeSpeedFactor 1.5
DodgeSpeedZ 210.0
DoubleJumpAnims[0] 'DoubleJumpF'
DoubleJumpAnims[1] 'DoubleJumpB'
DoubleJumpAnims[2] 'DoubleJumpL'
DoubleJumpAnims[3] 'DoubleJumpR'
EyeHeight 30.0
GroundSpeed 440.0
HeadBone 'Bip01 Head'
IdleCrouchAnim 'Crouch'
IdleRestAnim 'Idle_Rest'
IdleSwimAnim 'Swim_Tread'
IdleWeaponAnim 'Idle_Rifle'
JumpZ 340.0
KParams KarmaParamsSkel'PawnKParams'
LandAnims[0] 'JumpF_Land'
LandAnims[1] 'JumpB_Land'
LandAnims[2] 'JumpL_Land'
LandAnims[3] 'JumpR_Land'
LightBrightness 255.0
LightHue 204
LightRadius 3.0
LightSaturation 0
LODBias 1.8
LowGoreBlood Class'XEffects.AlienSmallHit'
MaxLights 8
Mesh Mesh'Jugg.JuggMaleA'
MovementAnims[0] 'RunF'
MovementAnims[1] 'RunB'
MovementAnims[2] 'RunL'
MovementAnims[3] 'RunR'
PrePivot
Member Value
X 0.0
Y 0.0
Z -5.0
RequiredEquipment[0] "XWeapons.AssaultRifle"
RequiredEquipment[1] "XWeapons.ShieldGun"
RootBone 'Bip01'
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 20000
Skins[0] Texture'PlayerSkins.JuggMaleABodyA'
Skins[1] Texture'PlayerSkins.JuggMaleAHeadA'
SpineBone1 'Bip01 Spine1'
SpineBone2 'Bip01 Spine2'
SwimAnims[0] 'SwimF'
SwimAnims[1] 'SwimB'
SwimAnims[2] 'SwimL'
SwimAnims[3] 'SwimR'
TakeoffAnims[0] 'JumpF_Takeoff'
TakeoffAnims[1] 'JumpB_Takeoff'
TakeoffAnims[2] 'JumpL_Takeoff'
TakeoffAnims[3] 'JumpR_Takeoff'
TakeoffStillAnim 'Jump_Takeoff'
TauntAnimNames[0] "Point"
TauntAnimNames[1] "Beckon"
TauntAnimNames[2] "Halt"
TauntAnimNames[3] "Cheer"
TauntAnimNames[4] "Pelvic Thrust"
TauntAnimNames[5] "Ass Smack"
TauntAnimNames[6] "Throat Cut"
TauntAnimNames[7] "Unique"
TauntAnims[0] 'gesture_point'
TauntAnims[1] 'gesture_beckon'
TauntAnims[2] 'gesture_halt'
TauntAnims[3] 'gesture_cheer'
TauntAnims[4] 'PThrust'
TauntAnims[5] 'AssSmack'
TauntAnims[6] 'ThroatCut'
TauntAnims[7] 'Specific_1'
TurnLeftAnim 'TurnL'
TurnRightAnim 'TurnR'
VoiceType "xGame.MercMaleVoice"
WalkAnims[0] 'WalkF'
WalkAnims[1] 'WalkB'
WalkAnims[2] 'WalkL'
WalkAnims[3] 'WalkR'
WalkingPct 0.4
WaterSpeed 220.0

Subobjects[edit]

PawnKParams[edit]

Class: Engine.KarmaParamsSkel

Property Value
bHighDetailOnly False
KAngularDamping 0.05
KBuoyancy 1.0
KConvulseSpacing
Member Value
Max 2.2
Min 0.5
KFriction 0.6
KImpactThreshold 500.0
KLinearDamping 0.15
KRestitution 0.3
KStartEnabled True
KVelDropBelowThreshold 50.0