Always snap to grid

UE2:XRealCTFBase (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase >> XRealCTFBase
Package: 
XGame
This class in other games:
UT2004

null

Properties

Property group 'xRealCTFBase'

BaseOffset

Type: Object.Vector


Default value:

Member Value
X 2.0
Y 0.0
Z -18.0

Internal variables

GRI

Type: GameReplicationInfo


Default values

Property Value
bHidden False
bNetNotify True
CollisionHeight 80.0
DrawScale 1.2
Mesh Mesh'XGame_rc.FlagMesh'
TakenSound Sound'GameSounds.CTFAlarm'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


Other instance functions

SetGRI

simulated function SetGRI (GameReplicationInfo NewGRI)

Overrides: Actor.SetGRI


UpdateForTeam

simulated function UpdateForTeam ()