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UE2:ZoomSuperShockRifle (UT2003)
Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle >> ZoomSuperShockRifle |
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ZoomSuperShockRifle
Properties
Property group 'Gfx'
ArrowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
borderX
Type: float
Default value: 60.0
borderY
Type: float
Default value: 60.0
ChargeColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
FocusColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 215 |
B | 126 |
G | 90 |
R | 71 |
focusX
Type: float
Default value: 135.0
focusY
Type: float
Default value: 105.0
innerArrowsX
Type: float
Default value: 42.0
innerArrowsY
Type: float
Default value: 42.0
NoTargetColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
RechargeOrigin
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 600.0 |
Y | 330.0 |
Z | 0.0 |
RechargeSize
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | -180.0 |
Z | 0.0 |
TargetColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
testX
Type: float
Default value: 100.0
testY
Type: float
Default value: 100.0
Property group 'ZoomSuperShockRifle'
chargeEmitter
Type: xEmitter
zoomed
Type: bool
Internal variables
LastFOV
Type: float
Modifiers: transient
Default values
Property | Value |
---|---|
bSniping | True |
FireModeClass[0] | XWeapons.ZoomSuperShockBeamFire |
FireModeClass[1] | XWeapons.SniperZoom |
Functions
Events
ClientStartFire
Overrides: Weapon.ClientStartFire
ClientStopFire
Overrides: Weapon.ClientStopFire
Destroyed
Overrides: Weapon.Destroyed
PostBeginPlay
Overrides: Weapon.PostBeginPlay
RenderOverlays
Overrides: Weapon.RenderOverlays
Other instance functions
BringUp
Overrides: Weapon.BringUp
ClientWeaponThrown
Overrides: Weapon.ClientWeaponThrown
PutDown
Overrides: Weapon.PutDown