Always snap to grid
UE3:AnimNodeBlendBase (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE3:AnimBlendChild (UDK))
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase |
- Package:
- Engine
- Direct subclasses:
- AnimNodeAimOffset, AnimNodeBlend, AnimNodeBlendDirectional, AnimNodeBlendList, AnimNodeBlendMultiBone, AnimNodeMirror, AnimNodeScalePlayRate, AnimNodeSlot, AnimNodeSynch, AnimNode_MultiBlendPerBone, AnimTree, UTAnimBlendByHoverboardTilt, UTAnimBlendByHoverboardTurn, UTAnimNodeCopyBoneTranslation
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'AnimNodeBlendBase'[edit]
BlendType[edit]
Type: Object.AlphaBlendType
Internal variables[edit]
bFixNumChildren[edit]
Type: bool
Whether children connectors (ie elements of the Children array) may be added/removed.
Children[edit]
Type: array<AnimBlendChild>
Modifiers: editfixedsize, editinline, export
Array of children AnimNodes. These will be blended together and the results returned by GetBoneAtoms.
Structs[edit]
AnimBlendChild[edit]
Modifiers: native
Link to a child AnimNode.
- name Name
- Name of link.
- AnimNode Anim
- Child AnimNode.
- float Weight
- Weight with which this child will be blended in. Sum of all weights in the Children array must be 1.0
- float TotalWeight
- Total weight of this connection in the final blend of all animations.
- float BlendWeight
- Weight used for blending. See AnimBlendType.
- int bHasRootMotion
- Is this children currently forwarding root motion?
- Object.BoneAtom RootMotion
- Extracted Root Motion
- bool bMirrorSkeleton
- Whether this child's skeleton should be mirrored.
Do not use this lightly, mirroring is rather expensive. So minimize the number of times mirroring is done in the tree.
Native functions[edit]
PlayAnim[edit]
Overrides: AnimNode.PlayAnim
ReplayAnim[edit]
native function ReplayAnim ()
Overrides: AnimNode.ReplayAnim
StopAnim[edit]
native function StopAnim ()
Overrides: AnimNode.StopAnim