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UE3:UTAnimNodeCopyBoneTranslation (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> UTAnimNodeCopyBoneTranslation |
Contents
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Properties[edit]
Property group 'UTAnimNodeCopyBoneTranslation'[edit]
DefaultBoneCopyArray[edit]
Type: array<BoneCopyInfo>
DualWieldBoneCopyArray[edit]
Type: array<BoneCopyInfo>
Internal variables[edit]
ActiveBoneCopyArray[edit]
Type: array<BoneCopyInfo>
CachedAimNode[edit]
Type: AnimNodeAimOffset
OldAimProfileName[edit]
Type: name
RequiredBones[edit]
Internal, array of required bones. Selected bones and their parents for local to component space transformation.
SeqWeaps[edit]
Type: array<UTAnimNodeSeqWeap>
Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.
WeapTypeBlends[edit]
Type: array<UTAnimBlendByWeapType>
Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
|
Structs[edit]
BoneCopyInfo[edit]
Modifiers: native
Structure for duplicating bone information