I'm a doctor, not a mechanic

UE3:UTAnimNodeCopyBoneTranslation (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> UTAnimNodeCopyBoneTranslation
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTAnimNodeCopyBoneTranslation'[edit]

DefaultBoneCopyArray[edit]

Type: array<BoneCopyInfo>


DualWieldBoneCopyArray[edit]

Type: array<BoneCopyInfo>


Internal variables[edit]

ActiveBoneCopyArray[edit]

Type: array<BoneCopyInfo>


CachedAimNode[edit]

Type: AnimNodeAimOffset


OldAimProfileName[edit]

Type: name


RequiredBones[edit]

Type: array<byte>

Internal, array of required bones. Selected bones and their parents for local to component space transformation.

SeqWeaps[edit]

Type: array<UTAnimNodeSeqWeap>

Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.

WeapTypeBlends[edit]

Type: array<UTAnimBlendByWeapType>

Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.

Default values[edit]

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Input'
Weight 1.0

Structs[edit]

BoneCopyInfo[edit]

Modifiers: native

Structure for duplicating bone information

name SrcBoneName 
name DstBoneName 
int SrcBoneIndex 
int DstBoneIndex