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UE3:AnimNodeBlendList (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList
Package: 
Engine
Direct subclasses:
UTAnimBlendBase, AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendBySpeed, AnimNodeRandom
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'AnimNodeBlendList'

bPlayActiveChild

Type: bool

Call play anim when active child is changed

Internal variables

ActiveChildIndex

Type: int

Child currently active - that is, at or ramping up to 100%.

BlendTimeToGo

Type: float

How long before current blend is complete (ie. active child reaches 100%)

TargetWeight

Type: array<float>

Array of target weights for each child. Size must be the same as the Children array.

Default values

Property Value
Children[0]
Member Value
Name 'Child1'

Native functions

SetActiveChild

native function SetActiveChild (int ChildIndex, float BlendTime)