My program doesn't have bugs. It just develops random features.
UE3:ColorScaleVolume (UDK)
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Properties
Property group 'ColorScaleVolume'
ColorScale
Type: Object.Vector
Desired color scale upon entering volume
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
InterpTime
Type: float
Interpolation time for the color scale
Default value: 1.0
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Events
Touch
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
UnTouch
event UnTouch (Actor Other)
Overrides: Actor.UnTouch