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UE3:CoverGroup (UDK)

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UDK Object >> Actor >> Info >> CoverGroup
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'CoverGroup'

AutoSelectHeight

Type: float

Z distance below group actor to select nodes

AutoSelectRadius

Type: float

Radius around group actor to select nodes

CoverLinkRefs

Type: array<Actor.ActorReference>

List of cover links in the group

Default values

Property Value
bStatic True
CollisionType COLLIDE_CustomDefault
Components[1] CoverGroupRenderingComponent'CoverGroupRenderer'

Subobjects

CoverGroupRenderer

Class: Engine.CoverGroupRenderingComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorMaterials.CovergroupIcon'

Enums

ECoverGroupFillAction

Defines a group of cover links they can be acted on as a single unit (ie enable/disable)

CGFA_Overwrite 
CGFA_Add 
CGFA_Remove 
CGFA_Clear 
CGFA_Cylinder 

Functions

Native functions

DisableGroup

native function DisableGroup ()


EnableGroup

native function EnableGroup ()


ToggleGroup

native function ToggleGroup ()


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle Action)