Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:InternetLink (UDK)

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UDK Object >> Actor >> Info >> InternetLink
Package: 
IpDrv
Direct subclass:
TcpLink
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3

null

Properties[edit]

DataPending[edit]

Type: int

Modifiers: const


InLineMode[edit]

Type: ELineMode


LinkMode[edit]

Type: ELinkMode


OutLineMode[edit]

Type: ELineMode


Port[edit]

Type: int

Modifiers: const


PrivateResolveInfo[edit]

Type: pointer

Modifiers: private, native, const


ReceiveMode[edit]

Type: EReceiveMode


Default value: RMODE_Event

RemoteSocket[edit]

Type: pointer{FSocket}

Modifiers: const


Socket[edit]

Type: pointer{FSocket}

Modifiers: const

(sockets are 64-bit on AMD64, so use "pointer").

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Enums[edit]

ELineMode[edit]

LMODE_auto 
LMODE_DOS 
CRLF
LMODE_UNIX 
LF
LMODE_MAC 
LFCR

ELinkMode[edit]

MODE_Text 
MODE_Line 
MODE_Binary 

EReceiveMode[edit]

RMODE_Manual 
RMODE_Event 

Structs[edit]

IpAddr[edit]

int Addr 
int Port 

Functions[edit]

Native functions[edit]

GetLastError[edit]

native function int GetLastError ()


GetLocalIP[edit]

native function GetLocalIP (out IpAddr Arg)


IpAddrToString[edit]

native function string IpAddrToString (IpAddr Arg)


IsDataPending[edit]

native function bool IsDataPending ()


ParseURL[edit]

native function bool ParseURL (coerce string URL, out string Addr, out int PortNum, out string LevelName, out string EntryName)


Resolve[edit]

native function Resolve (coerce string Domain)


StringToIpAddr[edit]

native function bool StringToIpAddr (string Str, out IpAddr Addr)


Events[edit]

Resolved[edit]

event Resolved (IpAddr Addr)


ResolveFailed[edit]

event ResolveFailed ()