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UE3:UTMissionPlayerController (UT3)

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(Redirected from UE3:ETransitionState (UT3))
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Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bInitialSet[edit]

Type: bool


Default value: True

bNoUI[edit]

Type: bool


bOverrideTransition[edit]

Type: bool


bTest[edit]

Type: bool


CameraEndPoint[edit]

Type: ECameraTransitionPoint


CameraInTransitionDuration[edit]

Type: float


Default value: 2.0

CameraLocation[edit]

Type: Object.Vector


CameraLook[edit]

Type: Object.Rotator


CameraOutTransitionDuration[edit]

Type: float


CameraPullBackDistance[edit]

Type: float


Default value: 400.0

CameraStartPoint[edit]

Type: ECameraTransitionPoint


CameraTransitionState[edit]

Type: ETransitionState


CameraTransitionTime[edit]

Type: float


FlyOutCamera[edit]

Type: Object.Vector


FlyOutLocation[edit]

Type: Object.Vector


GlobeIndex[edit]

Type: int


NewCameraTransitionPoint[edit]

Type: ECameraTransitionPoint


Tanmod[edit]

Type: float


Default value: 32.0

TestFloat[edit]

Type: float


Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTEntryPlayerController.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTEntryPlayerController.Sprite

No new values.

Enums[edit]

ETransitionState[edit]

ETS_None 
ETS_Fly 

Structs[edit]

ECameraTransitionPoint[edit]

Modifiers: native

name BoneName 
The name of the bone we want to move towards
SkeletalMeshActor DestGlobe 
The SkeletalMesh of the Globe we are moving to
float MapDist 
How far off of the map do we sit

Functions[edit]

Exec functions[edit]

AddCard[edit]

exec function AddCard (string CardName)


HideQuickPick[edit]

exec function HideQuickPick ()

Overrides: UTPlayerController.HideQuickPick

Hide the Quick Pick Scene

MissionTest[edit]

exec function MissionTest (int MissionID)


SetDist[edit]

exec function SetDist (float NewDist)


SetInRate[edit]

exec function SetInRate (float NewRate)


SetOutRate[edit]

exec function SetOutRate (float NewRate)


SetTanMod[edit]

exec function SetTanMod (float NewTanMod)


ShowCommandMenu[edit]

exec function ShowCommandMenu ()

Overrides: UTPlayerController.ShowCommandMenu


ShowMap[edit]

exec function ShowMap ()

Overrides: UTPlayerController.ShowMap


ShowMenu[edit]

exec function ShowMenu ()

Overrides: UTPlayerController.ShowMenu


ShowQuickPick[edit]

exec function ShowQuickPick ()

Overrides: UTPlayerController.ShowQuickPick

Show the Quick Pick Scene

ToggleCampaignUI[edit]

exec function ToggleCampaignUI ()


ToggleMinimap[edit]

exec function ToggleMinimap ()

Overrides: UTPlayerController.ToggleMinimap


Events[edit]

CameraTransitionDone[edit]

event CameraTransitionDone ()


InitInputSystem[edit]

event InitInputSystem ()

Overrides: UTEntryPlayerController.InitInputSystem


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions[edit]

CalcCamera[edit]

simulated function bool CalcCamera (float fDeltaTime, out Object.Vector out_CamLoc, out Object.Rotator out_CamRot, out float out_FOV)

Overrides: Actor.CalcCamera

(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.

Parameters:

  • fDeltaTime - delta time seconds since last update
  • out_CamLoc - Camera Location
  • out_CamRot - Camera Rotation
  • out_FOV - Field of View

Returns:

true if Actor should provide the camera point of view.

ClientUnlockChapter[edit]

client reliable function ClientUnlockChapter (int ChapterIndex)


LoadCharacterFromProfile[edit]

function LoadCharacterFromProfile (UTProfileSettings Profile)

Overrides: UTEntryPlayerController.LoadCharacterFromProfile

Loads the player's custom character from their profile.

OnDestroyOnlineGameComplete[edit]

function OnDestroyOnlineGameComplete (bool bWasSuccessful)

Overrides: UTEntryPlayerController.OnDestroyOnlineGameComplete

Called when the destroy online game has completed. At this point it is safe to travel back to the menus

Parameters:

  • bWasSuccessful - whether it worked ok or not

QuitToMainMenu[edit]

function QuitToMainMenu ()

Overrides: UTEntryPlayerController.QuitToMainMenu

Called when returning to the main menu.

SetMissionView[edit]

function SetMissionView (name BoneName, name MapGlobe, float MapDist)


SetPawnConstructionScene[edit]

function SetPawnConstructionScene (bool bShow)

Overrides: UTEntryPlayerController.SetPawnConstructionScene