I don't need to test my programs. I have an error-correcting modem.
UE3:GameCrowdAttractor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdForcePoint >> GameCrowdAttractor |
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Used for attracting agents to an area. If too strong, agents won't continue to destination
Properties[edit]
Property group 'GameCrowdAttractor'[edit]
Attraction[edit]
Type: float
Modifiers: interp
How desireable this attractor is.
Default value: 100.0
bAttractionFalloff[edit]
Type: bool
If attraction should falloff over the radius
Default value: True
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: GameCrowdForcePoint.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: GameCrowdForcePoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Events[edit]
AppliedForce[edit]
event Object.Vector AppliedForce (GameCrowdAgent Agent)
Overrides: GameCrowdForcePoint.AppliedForce
bIsEnabled assumed checked before calling