I don't need to test my programs. I have an error-correcting modem.

UE3:GameCrowdAttractor (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdForcePoint >> GameCrowdAttractor
Package: 
GameFramework

Used for attracting agents to an area. If too strong, agents won't continue to destination

Properties[edit]

Property group 'GameCrowdAttractor'[edit]

Attraction[edit]

Type: float

Modifiers: interp

How desireable this attractor is.

Default value: 100.0

bAttractionFalloff[edit]

Type: bool

If attraction should falloff over the radius

Default value: True

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: GameCrowdForcePoint.CollisionCylinder

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: GameCrowdForcePoint.Sprite

Property Value
ReplacementPrimitive None

Events[edit]

AppliedForce[edit]

event Object.Vector AppliedForce (GameCrowdAgent Agent)

Overrides: GameCrowdForcePoint.AppliedForce

bIsEnabled assumed checked before calling