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UE3:GameCrowdAttractor (UDK)

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UDK Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdForcePoint >> GameCrowdAttractor
Package: 
GameFramework

Used for attracting agents to an area. If too strong, agents won't continue to destination

Properties

Property group 'GameCrowdAttractor'

Attraction

Type: float

Modifiers: interp

How desireable this attractor is.

Default value: 100.0

bAttractionFalloff

Type: bool

If attraction should falloff over the radius

Default value: True

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: GameCrowdForcePoint.CollisionCylinder

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: GameCrowdForcePoint.Sprite

Property Value
ReplacementPrimitive None

Events

AppliedForce

event Object.Vector AppliedForce (GameCrowdAgent Agent)

Overrides: GameCrowdForcePoint.AppliedForce

bIsEnabled assumed checked before calling