Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:GameCrowdInteractionPoint (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- GameFramework
- Direct subclasses:
- GameCrowdDestination, GameCrowdDestinationQueuePoint, GameCrowdForcePoint
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Properties
Property group 'GameCrowdInteractionPoint'
bIsEnabled
Type: bool
If this interactionpoint is currently enabled
Default value: True
CylinderComponent
Type: CylinderComponent
Cylinder component
Default value: CylinderComponent'CollisionCylinder'
Default values
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bDrawBoundingBox | False | ||||||||||
bDrawNonColliding | True | ||||||||||
CollisionHeight | 40.0 | ||||||||||
CollisionRadius | 200.0 | ||||||||||
CylinderColor |
|
||||||||||
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Scale | 0.5 |
Sprite | Texture2D'EditorResources.Crowd.T_Crowd_Behavior' |
Instance functions
OnToggle
function OnToggle (SeqAct_Toggle action)