Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:GameCrowdInteractionPoint (UDK)

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UDK Object >> Actor >> GameCrowdInteractionPoint
Package: 
GameFramework
Direct subclasses:
GameCrowdDestination, GameCrowdDestinationQueuePoint, GameCrowdForcePoint


Properties

Property group 'GameCrowdInteractionPoint'

bIsEnabled

Type: bool

If this interactionpoint is currently enabled

Default value: True

CylinderComponent

Type: CylinderComponent

Cylinder component

Default value: CylinderComponent'CollisionCylinder'

Default values

Property Value
bNoDelete True
CollisionComponent CylinderComponent'CollisionCylinder'
CollisionType COLLIDE_CustomDefault
Components[0] CylinderComponent'CollisionCylinder'
Components[1] SpriteComponent'Sprite'
TickGroup TG_DuringAsyncWork

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Property Value
bDrawBoundingBox False
bDrawNonColliding True
CollisionHeight 40.0
CollisionRadius 200.0
CylinderColor
Member Value
A 255
B 0
G 255
R 0
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Scale 0.5
Sprite Texture2D'EditorResources.Crowd.T_Crowd_Behavior'

Instance functions

OnToggle

function OnToggle (SeqAct_Toggle action)