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UE3:GameCrowdRepulsor (UDK)
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Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdForcePoint >> GameCrowdRepulsor |
- Package:
- GameFramework
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Used for repelling crowd agents from an area
Properties[edit]
Property group 'GameCrowdRepulsor'[edit]
bAttractionFalloff[edit]
Type: bool
If attraction should falloff over the radius
Default value: True
Repulsion[edit]
Type: float
Modifiers: interp
How repulsive this repulsor is.
Default value: 180.0
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: GameCrowdForcePoint.CollisionCylinder
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
CylinderColor |
|
||||||||||
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: GameCrowdForcePoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.Crowd.T_Crowd_Repulsor' |
Events[edit]
AppliedForce[edit]
event Object.Vector AppliedForce (GameCrowdAgent Agent)
Overrides: GameCrowdForcePoint.AppliedForce
bIsEnabled assumed checked before calling