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UE3:GameDecalManager (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> DecalManager >> GameDecalManager
Package: 
GameFramework

Copyright 1998-2009 Epic Games, Inc. All Rights Reserved

Properties[edit]

MinDecalDistanceSq[edit]

Type: float

abort spawning a new decal if it would be this distance or closer to any currently active decal

Subobjects[edit]

BaseDecal[edit]

Class: Engine.DecalComponent

Inherits from: DecalManager.BaseDecal

Property Value
ReplacementPrimitive None

Functions[edit]

Native functions[edit]

IsTooCloseToActiveDecal[edit]

native final function bool IsTooCloseToActiveDecal (const out Object.Vector DecalLocation, const float InCanSpawnDistance)

Returns:

whether the specified location is too close to a decal that's already attached, so don't spawn a new one

Other instance functions[edit]

SpawnDecalMinimal[edit]

final function GameDecal SpawnDecalMinimal (const out Object.Vector DecalLocation, const float InDecalLifeSpan, const float InCanSpawnDistance)

gets a pooled decal with minimal setup - assumes the caller is going to take care of most of that itself